Zero developers want to form its story as they do

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in Star Wars to celebrate The Bitza reactor collaborated this weekend to finally lift the cover on something in the galaxy, and I waited for a long time to see: Dortailed tactics game. This long -awaited desire came in form Zero CompanyA game you want to honor Star Wars“In the past in this type of strategy, while he also stands from the soles of the feet with the types of cinematic experiences that modern players expect from a similar cinematic concession.

“I think this is the time when we can do this already and not the depth of cost and elegance, right? For example, we can do both, technically, we can do the two things.” Zero Company To the world. “I think this type is ready for that. Star Wars Ready for this. I think fans hope they know that they are ready for that. Maybe they do! But I think we will be able to make a game that goes beyond this type and is fair to IP. “

Zero Company It was a mysterious amount known for a few years – instead A The tactics game that has been under development since 2021 – but only at the celebration, the fans learned that the game will be appointed during the peak of cloning wars. It is a place that does not fully come to mind to fight tactical skirmishes, given that what we have often witnessed with the conflict was wide and wide from the forces of the planets that shattered each other through the stars.

Star Wars Zero Company Super Battle Droid
© Bit Reactor/Lucasfilm Games

“I think one of the gentle things about Clone Wars is that we have the TV program as is the case, such an amazing reference point across seven seasons of telling the stories,” said Kelissi Sharp, a member of the Lucasville story collection, Kelly Sharp,. “For every battle of Philoshia, or the Arch of Ambran, where the army, the army, is destroying it against each other, there is also Raku Hardin. There is also a buddy and a jar they come out and appear in the blue shade virus. It is part of the schedule in which George (Lucas) and Dave Feloni really can know what kind of story. Zero Company Also, right? Each player will customize their hawks, then tell them Wars story. This is the promise of the game. “

“I have re -watched Wars Foertsch added: While this was walking with my older daughter. Wars… there are all these things that happen, but I feel that these personal relationships and those moments of smaller zoom, there are just all the way. You have all the most largest moments that happen around you, but then you have a full (SQUAD) sequence. There are episodes where everything is just a job, and then returns to all the little stories that leak it, it is amazing. “

But Clone Wars as a preparation does not necessarily mean that Zero Company He will want to tell a story in a style of what happened before in that era. “We are talking about cloned wars as an era, and this is exist completely, and we are authentic. Andor (As an effect), the executive producer of the Lucasfilm Kellogg games. I think, at the end of the day, it will be Zero Company story. This is what we started to do – it is like, hey, what is the story that our developer wants to tell, and how do we help them tell it? “

Star Wars Zero Company Squad Ramp
© Bit Reactor/Lucasfilm Games

This story is the story that tends greatly on a decisive line in Revenge from SethThe opening crawl: There are heroes on both sides, and evil everywhere. Zero Company It plays in the shadows, which is a battle by players (through hawks) that attract personalities from all parts of the galaxy and also through the lines of the factions exciting the traditional dispute to integrate the threat that has severe consequences on the entire galaxy, regardless of the faction.

“Political alignment, personal relations, all this type of things is a kind of bubble there,” Kilog continued. “Certainly, there are things that you must address with our personalities and their relationships with each other, and their relationships with the player – there is a big contact there. You face the challenge and discover any kind of the leader you will be.”

For Sharpe, from a narrative point of view, the wide range of Clone Wars called this type of questions that fans have seen for years. “This is part of the fun, and the different destinations, right? We definitely discussed, yes, from the separatist perspective, they are He was She said, “Pardon, this consultant, you must be, comrades, have watched closely!” I think this is the place (Zero Company“The bond system) comes, because if you have this idea in your head like …” well, Ombaran will never have a cloning of cloning. “You will never publish it and they can do that. never coexistence. Or you can be like “Let The Healing Engly”, you can intentionally post it at tasks to find out how this affects the results of the play, and this is part of the fun. “

Star Wars Zero Companyions Hawks
© Bit Reactor/Lucasfilm Games

This focus on choosing the player interlock all the time Zero CompanyStarting with the player’s personality, hawks. They have a firm name and background-one of the former Republican intelligence employees who are now working as a special student for mercenaries-but behind it, the players will decide their sexual identity, their types and their appearance, and then how they go to move in the threat they face, from those who recruit them to Zero to those who hang with the battlefield and outside.

“I think the trick with hawks really wants to make sure that there are sufficient information to understand and give them a grounding space, but then they also do not go much to that so that they cannot implement it or they cannot display it in the character they want, and see this perspective.” “It is a balanced work with that character specifically, to walk a line in which you do not give a lot to what people feel pressured, but you leave enough so that there are enough conspiracies to dive into it.”

This balance between the experience of the great cinematic narration and Zero CompanyHis willingness to allow the player to formulate his unique way through him creates an interesting challenge to the game. On the one hand, it is clear that the bit reactor wants to tell one of the moral complexes. Star Wars A story, one full of interesting characters they created (we met some in the trailer, such as Luco Bronc and the Clone Troper). But on the other hand, Zero Company He also wants to give players a strong set of options to allocate their experience completely: it’s not just hawks that can be unique for each player, but they can put a full team of participants who made the players, and avoid the main characters completely. They can, as it is compressed in the painting, a full team of ASTROMECH-is not exact Star Wars Story (Sorry, R2, BB-8, Chopper, and others).

Star Wars Zero Company Tick Clone
© Bit Reactor/Lucasfilm Games

“She is trying to balance the players’ agency with the amount of narration we use, and allow people … if this is what they want to play, if they want to go to all the dedicated heroes, you can do this. You can do this completely. “

“I think to make it a Star Wars The story, there must be characters and views already exist to wear, “added.” everyone Star Wars These stories are these types of ideas clashes. So we offer you those characters composed to give you some of these ideas to collide, and then there is a kind of what you are left to. “

“there He is Sharp added: “You can build links between your custom characters, or between a author and a custom personality,” Sharp added.

Kelog said when asked about the possible limits. Zero Company He may put a player behind the game. “We definitely wanted people to know (advertising) that they will be able to tell their own story, and play different playing courses with different results. This is what we know a lot, and what external borders are, we will discover.”

Star Wars Zero Company
© Bit Reactor/Lucasfilm Games

Ultimately, all this option is in the service about what you see Bit Wastor games and Lucasfilm games as if they were a specific essence why Zero Company He does: bringing a cinematic narrative experience, clearly a Star Wars One in it, to this type that has not seen it before.

“Mechanics is there, but this type has not seen Star WarsFoertsch concluded. “I think clouds in that, a mixture of Star WarsWhat this world brings to the unique tactical games. From a deep withdrawal from it, I think our story, along with how it is presented, the cinematic feeling of everything will be the things that make it feel privacy. “

Star Wars: Safar Company PC, Xbox Series X, S and PlayStation 5 hits in 2026.

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