Anima Interactive launched a file Cake Starter campaign In her game, we took north, about the experiences of migrants and asylum seekers to cross the borders of the United States of Mexican.
Take north is an adventure/survival game that tracks migrant trips and asylum seekers on their way to cross the US Mexican border. It comes to the human story behind politics and titles, and stories about what looks like the actual crossing. The game raised $ 12,000 so far and aims to hit $ 30,000 in the next 26 days.
Interactive Anima It is socially aware of the Indye Games Studio. With video games as the largest entertainment in the world, CEO Carla Reyes, the daughter of Guatemalan immigrants, believes in the tremendous chance of interactive media to ignite positive cultural and social change.
We took the north that was inspired by the real world stories and followed influential trips across the border.
The company said in its campaign: “We realize that this is a heavy and emotional subject. However, we are committed to giving the human character to the experience of migrants and refugees and photographing it with sensitivity, respect and original.” “Our goal is to enhance awareness and sympathy about issues that are often reduced in the main media to statistics or discourse that are disputed.”

This project is very personal for many members of the Anima team, and the team cooperates with respectable and real photography. The team members conducted an interview with immigrants at Casa De La Misericordia in Nogales, Mexico, and the creative director Reyes recovered the paths of migrants in the Sonora desert.
“With advanced policies quickly, migration and migration stand like some of the most urgent and decisive issues of our time,” said interactive. “Our goal with Take Us North extends beyond the development of the game – we are striving to contribute to a broader cultural conversation and turn hearts and minds on this crucial topic.”
The company also hopes to stimulate social movements that support humanitarian and active societies directly alongside the game. For example, you cooperate closely with Casa De La Miserocordia Y De Todas Las Naciones, a shelter for immigrants and asylum seekers in NoGales, Mexico, and Salvavision, an organization in Toxon, Arizona that provides assistance to asylum seekers.

Take Us North mixes the depth of narration, strategic mixing, resource management, and ghost mechanics to use the players useful to the experience of migrants.
The players assume the role of a migrant guide, whose goal in the sponsors is safely, a group of immigrants and asylum seekers across the US -Mexican border.
The game was first placed in the Sonorran desert, one of the most bloody paths of migrants in the world. Thousands of immigrants have lost their lives in taking this journey, and Anima interactive aims to honor their stories with dignity and sympathy.
Players must direct their colleagues to travelers through risky terrain, circumventing obstacles such as dangerous wildlife, managing the limited food and water supplies, and evading the border patrol. Stories balance tension with Repieve.
The journey of migrants is a physically and emotionally arduous journey, and developers aim to reflect this in the north. Tension moments will be balanced, such as the game of hiding with comfort and suspension moments. When players are able to rest, they can gather around the camp fire with the group and exchange stories: nostalgia for what they left behind, fears, hopes and dreams.

In addition to the Sonorran desert, we develop levels representing other parts of the Migrant Path, including La Bestia (The Beast), a risk cargo train that passes through Mexico rides by thousands of immigrants to the top to travel via Mexico, and Darien Gap, a forest between Colombia and Panama.
The team is a group of creative artists, writers, technicians, researchers and activists who have been chosen all over the world. The countries represented by the shareholders of the project include Argentina, Colombia, Guatemala, Honduras, Italy, Mexico, the Netherlands, the United Kingdom and the United States
Take Us North received financial support in the early stage of Microsoft Xbox, Cinereach and Clever Leveravor Games.
The team’s efforts were highlighted at the Games & Sdgs Summit at the United Nations headquarters and in GDC this year, and we took the north listed between the best Indie games in GDC by Gameshub and NPR. The company has since displayed in other festivals around the world including the London, Maze, Gamescom Latam and Tribeca.

The company realizes that it bears responsibility that comes with the narration of these stories, and this does not require lightness. So it works closely with immigration scientists, anthropologists, and people with living experience to ensure that the narration is based on an authentic and respectable basis. It has support from Xbox and Cinereach partners.
The development team is spread behind Take Us North all over the world, and it represents more than 15 countries.
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