Unit developers can now take advantage of the system screen reader tools on MacOS and Windows

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Unity To support the original screen readers in both MacOS and Windows. The feature is now available at UNITY 6000.3.0A5 Alpha, and it should make the process of gaming accessible to the blind players cheaper for developers, .

Screen readers tell lists on the screen so that the blind and low players can see in a game or a piece of programs without additional help. The screen reading program is usually specially designed for each game, which may make it intense resources for developers for implementation. “Something like this should be determined from the zero point when early development, so that you have time/resources to make it properly.” . “His presence in a engine can mean that heavy lifting is for you, and the cost of time/resources is now much lower.”

UNITY previously offered application programming facades for both Android and iOS screen readers in the UNITY 6.0 version, but it has not yet added the support of Windows Doyator or MacOS Voiceover. Through this new alpha and ultimately released as a 6.3 unit, developers who play games with the unit will be able to the original screen reader on all the main platforms of the engine. Looking at the popularity of the unit as a game of games, this may significantly improve access to future games.



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