Orlando, Florida – Witcher 4 Still years away from the release, but now we have a much better idea of RPG open shape.
CD Projekt Red showed a great technology show for The Witcher 4 during the Unreal Games Keynote in Epic Games this morning at UNREAL FEST 2025. What we saw was not actual play shots – the developer’s work with Epic to make this to -play construct specifically for the conference – but it shows some of the new 5.6 new features that will work On the game.
The explanatory show of technology was opened with a evil monster attacking a group of reassuring men traveling on the road, choosing one by one. Then we see the protagonist Witcher 4, who is now Witcher who plays the veteran monster after the last game events. It is in the Kovir region, a new huge area that you have not seen before in this series.
CIRI tries to track the missing people in the snow -covered mountains with its horse, Kelpi. Thanks to the new improvements in UE5.6, Witcher 4 will have rich environmental details and smoother animation. During the illustration, EPIC showed an X -ray of the Kelpi body, which revealed a realistic simulation of the horse muscle.
CDPR said on the stage that the game can also be loaded in the content much faster in the open world with the additional component of the UE. Siri walked around the Valsus market, as it showed the extent of the world’s interaction with the player when it collided with the village, causing him the leakage of the food he was carrying. Actors said that such procedures could cause the series’s interaction as NPCS interacts with other characters.
Siri later talks to the merchant who rented her to track down his men, when bad news tells him. At some point, the camera is granted to the city square, and Epic Games said that there are more than 300 agents of the skeleton in this scene and that it does not affect the performance of the game at all. The explanatory show with Siri and her horse ended home.
The most impressive, the explanatory show was working on PlayStation 5 standard in 60 frames per second with beam tracking, indicating the efficiency of the UE5.6 when building open world games.
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