The new Apple Lolliple in MacOS 26 can be much more

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Games on Mac have come a long way, but if people will take it seriously – such as, seriously – Apple still has some work to do. You will not convince the new MacOS 26 experimental version and its rejectionists, but I see it as a turning point, and everything you need is Apple is relaxing once and allowing players to control.

Lamkos 26, Apple Add a new game overlap And the application of games. The former works as an easy way to adjust brightness or size or contact friends during the game. It also has a system of accomplishments and leaders. The latter is a simple launcher for all your games while acting as a way to Apple to take an inch of real estate from Steam’s dominance as a game market.

The game’s overlap can be a strong start if it is not naked. All you have to do is compare the vapor overlap in Apple. STEAM provides game recording, access to sound settings, playing time scales, watches, evidence, and most importantly – a way to enable performance monitoring. Personal computers play the FPS counter to see if they get a good experience. MACS has a metal performance screen, but it is buried under something you must enter into Terminal (Type: -G metalforcehudenabled -bots). Apple indicated that the two features will remain separate. The only way you can get any performance related measures with HUD metal performance. From the pain turning off and turning it off, and if you forget to turn it out, you will see the FPS meter that appears in applications that you do not even need.

But it seems that Apple knows what the players want; It just does not show it. Mac maker has a secretly updated Metal Monitor. Now provides data on Metalfx upgrade. The feature of this program takes a game that works less accurately and enhances it to a higher accuracy, while maintaining this best performance. Apple will display what accuracy is related to the current settings. If Apple wants to add more details, it can copy Steam’s The last update This allows you to see FPS before or after the tire generation, a program that includes tires created between the tires provided, which increases performance.

But Apple does not necessarily want to know the normal atmosphere of FPS. It seems as if it would prefer to restrict players to the maximum of 30 or 60 frames per second to provide a control -like experience. Macs cannot be like PlayStation 5 or Xbox. There are many types of Mac, both in the specifications of the product and the type of chip. On personal computers, players can access a huge number of different components, from various central processing units, graphics processing units to motherboard, random access memory, and beyond. Games developers need to work hard to ensure their games compatibility. Apple depends on its own devices, and most importantly, M-Series processors, to maintain a firm ecosystem. Even so, Apple has a five -year silicone under its belt, where she returns to the M1.

WWDC25 Mac Gaming Showcase
Apple continued to expand the number of games on Mac. Of course, it still needs more competition. © RayMond Wong / Gizmodo

Apple indicated through games like Resident Evil 4 They want some of these titles to work well on iPad and iPhone as well as Mac. However, expectations are different for personal computers. People have much more options on Mac more than restricted tablets or smartphones. Apple needs people to know that they take games seriously, that is why they made such a big deal Transfer of the PROJEKT RED ‘ Cyberpunk 2077 To Mac. The game is amazing amazingly MacBook Air M4But only after setting settings to stop Vsync. I had to rely on the Apple performance screen to make sure I was getting smooth play, just as I do on the PC.

To create any foothold in the games, Apple needs to relax its white grip on its ecosystem. The latest MacS devices are able to play with chips that support adequate graphics capabilities to play some difficult games. Apple has already been promoted Special gaming keyboards and miceBut this is not enough. Apple needs to take colds, relax, and understand that players are developed enough to change their graphics settings and find a balance between the frame rate and graphics for themselves.



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