The game’s demobilization operations did not disappear, but it slowed in 2025, according to data from the Game Job champion Prince of Satat. He pushed him to write a LinkedIn Post with the address, “2025 Games Rayoffs Update: Is the worst behind us?”
As of May 9, the game industry witnessed 2705 demobilization operations this year, as I wrote. He said he used a model of the Holt-Winters time series that has been trained in historical history and all his community data since 2022.
With this approach, he said that his expectations for the rest of 2025 (May 10, December 31) are 2684 workers’ demobilization. This would reach only 5,389, which is 45 % less than the initial game community expectations of 2025 of 9,769, at the present time.
Why are the expectations very low?
He said that the model is based on everything he knows – not only historical daily cuts since 2022, but every piece of data that our society sees: the opening of expectations. Driving ads. User reports. Trends in studio activity. Millions of data points from thousands of conversations.
Sports, on the second half of 2025, the main Q1/Q2 events (such as the collective discounts in Microsoft and Sony) will be repeated to reach anywhere near the initial projection, at this stage. Although more layoffs may happen, the statistical model does not see any signals to great sufficient events.
“At the present time, all this says that the worst may be behind us, unless he strikes another huge round,” he wrote. “Let’s hope it does not change.”
Following it is to see some sudden demobilization operations from EA related to EA Respawn StudioAnd one thing that is difficult to predict is when major companies abandon games and put people as a result. We also do not know exactly the type of effect that artificial intelligence has on job growth at the present time. So I have grown to be skeptical of the transformation predictions. But if the employment returns to compensate for the demobilization of the workers, this will be a great signal for people who are betting on their lives on games. Again, this is useful data from Satvat, and no one else in the game industry does so.
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