Magic: AssemblyThe era of Cross is a long -standing era for players. Although there is still there A lot of original expansions To the esteemed cards game, the appearance of the “Beyond” umbrella, with Wizards when it has become a set of licensed transitions with everything from SpongeBob SquarePants to Lord of the ringsIt has become increasingly prominent – and for many distinguished fans for those other privileges he brought, there is a retreat from the fact that Wizards has been traded in building the original world for the equivalent card game Fortnite match.
The division of payment and withdrawal is between charm Curriculum fans and spectators on the edge of facing the largest test next month with the release charmExpansion 105: Final Fantasy. It can be said that it is the most ambitious intersection so far, and it is cooperation with a widely imaginary world, on its length, and is equally equipped with a fierce fan plate, charm‘s.
The first external universes is legally prepared in coordinating the normative game of the game, and the barriers between what is licensed crossover and what is “natural” charm Not only thin, slices have been opened with a Buster sword. It is already proven to be common: It is difficult now to obtain the preparatory requests for the group, as the mother company HASBRO expects that Final Fantasy It can be one of the game Most of the profitable groups never.
But the pressure not only comes charm Fans. Final Fantasy It is one of the most famous video game series in all ages, 16 main games (However, countless rotation, sequence, Reshaving, re -imagination Behind them), which formed the story of the type of roles game for nearly 40 years. This legacy, of course, includes its cards game, but a charm Crossover is similar to the meeting of the kings on the table: what is guaranteed and what is otherwise, how and why should all this happen, and how much Final Fantasy It must be in it The topic of hot discussion Since the group was first hit in principle Again in 2023.
But the group’s story was in business for a long time: the coast processors and Square Enix were thinking charm/ /Final Fantasy Cross for five years, almost mainly as long as the knowledge of the universes is outside the shape of a cross Was.
“There were some factors,” Zakeel Gordon, charm Tell Wizards of the Coast Press in recent briefing before Final Fantasy The first general examination of the Pax East group this week. One of them is that we built this group simultaneously in English and Japanese for our Square Enix partners – which included multiple trips to them for play tests, world building workshops, Final Fantasy Small schools to find out what is important for them. We used to reach the repetitions of the design, fly, and they would say, “We really love these things, if you modify this like this.”
“But this is also the second universes that exceed the Tentpole version (then Lord of the Rings: Tales of the Central Earth). We wanted to make sure that we are doing everything correctly. We wanted to make sure that the final product has achieved our expectations, and it has been done in a way that we really believe will raise the players … in order to do all of this correctly, it takes only some time. “
Just like clicking on Final Fantasy It is scheduled to rise to the level of expectations coming from charm and Final Fantasy Both fans, the project’s passion is echoed through processors and Square Enix. “It is very fun, at any time we get to work with another game studio, many of them are also excited charm“Gordon.” Our main producers (in the square) are also lifetime charm Players. We’ll finish our meetings, then go the playing captain, or we were talking to us about legacy and showing us their collections. “
The passion for both Square Enix and Wizards does not erase the fact that the new group faces hard possibility: packaging 16 main games (sorry, Tacticsand X-2Or Derg from Cerberus Fans, there is no Spinoff’s representation here) through hundreds of cards, each one full of a famous story, sites, characters, seizures and creatures for inspiration.
“One of the challenges of the group’s budget in the group – what do we need to fill, what is the mechanical need for a card, what is the cause of the flavor we need for a card – which we wanted to get a certain amount of cards for each game in the group”, Delon Devini, charm The main narration designer, clear. “We started there, then we decided” well, to what extent we expect to see from this game? How many lovers this The game, which you want to see X, Y, Z? How big is this The game, is it? “
The processors have modified its approach to each game beyond that to what it considered a kind of layer system. After consulting internally Final Fantasy Fans at Wizards Private offices, and with Square Enix for an insight from the developers who worked across the chain, charm The team collapsed from possible inclusion across three levels of Vandum.
“On the first level, we would include this, it is evergreen, it expected the baseline”, such as Chocobos and Moogles “. this In the game, that is crazy! We wanted to use this as a system for making decisions and options to find out all the games that will suit our game. “
This type Final Fantasy Group element. But at the end of the day, this is still a Magic: Assembly Expansion – which is also important, as the first universes exceed a law to be formal legal coordination. The group does not only have to implement it on a reference point of view, but it must pay charm Mechanically, it includes a wide range of original cards to make them like ordinary players.
Fortunately, it seems Final Fantasy It will also fulfill this aspect, which has shown pressure on the group so far. The group includes certain developments charm Mechanics, like Job Sect, a countryside on Mirrodin or a live weapon creates hero symbols that players will then connect the equipment cards that are inspired by Final Fantasy Jobs from the original game (and those that were added to the bottom of the line, such as that listed in Final Fantasy XIV). There is also a completely new mechanic that reflects Final FantasyA special magic system, where talismans grow in power across three levels of strength, allowing players to push more Mana to inflate the card damage.
It includes smart uses of charm The game mechanics to re -recount a delicious plot from various games, such as Kain, and the messages subject to the messages that replace the player on the damage and create the treasure icons, which reflects the moment in Final Fantasy IV His brain is washed by the evil Gulpiz and runs the party. Or for lovers Final Fantasy Vii And the shock of generationsAerith GainsBorough, which acquires meters whenever its player acquires life … only to pass those meters to other legendary creatures that control them when they die.
The entire group is full of details like this. A regular mechanic is transformed throughout the group – used to show evil transformations of iconic characters such as FFVIKefka, NinthKoja, or fourteenthEET-Selch while moving from their basic forms to their final identities, but also to reflect the long arc of the character throughout their games, such as FFIVCeciel can switch from Dark Knight to Paladin, or FFVITerra can switch to her Esper shape for a limited period. There is also the use of the original SAGA card – a battlefield, advanced through a series of “chapters” after rotation, and then ends – to represent different summonses from all over the concession, such as Bahamut or Valigarmanda.
Not all references for Final Fantasy Fans, too. Throughout the group, the fan is preferred charm Cards will be re -printed with classic artworks from all over Final Fantasy To reflect the relationship between the material source and games, such as FFIXZidane is used to re -transfer Rajavan, Bilver Berber; FFIIRestore flavor in SRAM, senior improved; or FFVIIYovi takes on the strong Yoriko, the shadow of the tiger.
Others are just a idiot, like the chocobo travel card variables to reflect the rainbow of the options that were seen in Final Fantasy Vii‘S Chocobo Racing Minigame, or the truth 15 variables From CID, the Eternal Artificer Card: All with the same rules (including those that allow you to provide the largest number of CID versions on the deck as you want), but each with a different artwork celebrates every copy of the character that exists from the character Final Fantasy II Along the way to Sixteenth.
It is sufficient to say, it is clear that looking at the cards that the processors have shown so far charm The team’s passion for source materials is clearly shining, perhaps more than any of the universes that exceed the material we have seen from the game so far.
“If there is a great thing we wanted to do (in the group), we must do that,” Gavin Verhai, charmThe main game designer said. “You will see all kinds of fun surprises while you are going through the group, it’s really private.”
“We recently got the first reinforced boxes in the offices, and we have to make the team together to do a project, and after years of working on it, just sit around a table the way all our players will do … each card in this group is similar to a carefully made gift,” Verhi concluded. “We have put a lot of time, energy, and searching for it, and I really hope you see the cards you see some of that.”
“When it comes to the universes that go beyond it, there are many different feelings between the base of the players about what they feel towards the cards, and certain groups,” Devini added. “This one was made for You: If you are a fan, then you want to enter the concession, if you really love charm Groups … this has been made for you, by the people who really want you to spend the wonderful Friday night with your friends … this is the ultimate goal, just to re -call and spend a great time. “
Magic: The Gathering – Final Fantasy June 13 publications.
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