The end of the abyss is when Metroidvania meets the horror of space

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You assume that the last game of the studio made Small nightmares 2 It will be more nervous and dark, and section 9 The end of the abyss Is this. However, it is also easier to describe and explain: the science fiction shooter in the atmosphere with the Metroidvania exploration.

Although there was no shortage of Metroidvanias to inspire him, when I played a experimental offer in SGF 2025, all I could think of it was foreign. This scanner, which the protagonist can use to provoke information, discover hidden elements and brand room details for more exploration once you get new skills or weapons. Mattias OTTVAL, the creative creator of the game, praised the scanning EverythingWho recorded me several cache of the secret item during my trial play.

You will have to place a mark between the scanner and your gun as well, as well, as monsters with small factors, small parasites and archives on their crafts are swinging. Fortunately, The end of the abyssThe design is equal to the measurement with the ability to move and photograph with each representative stick. If things become very fair, your personality also has a very forgiving diving roll.

After some early problems in teething (wiping a foreign coma instead of dropping it), the preparation of the control eventually became the second nature, and I was out of the foreign GOLEM president, which led to the release of gun rounds in its wing. Venice, unfortunately, has a limited ammunition (you can make and find it in the world), so I resorted to cutting with a pistol at a distance.

The brief explanatory show (and a trailer) indicates a dark and oppressed atmosphere that resembles previous studio games. Of course, there is an occasional intimidation while exploring this diligent facility.

If you were immersed, the character returns to the world – as the monsters do – but any closed doors are saved and the acquired skills are saved. Better, with a game that focuses on exploration, when you come across something you cannot interact with yet (for example, a weak wall that can be demolished or a safety door requires a key), his survey in the game “will lead to” the feature on the menu map, which makes it easier in the circle position again by getting what you need to apply. During the illustration, I opened explosives to treat the weak walls that were marked, but I also monitored the struggling hook combinations, and it is supposed to be a later point in the game.

The signs are a nice touch for anyone who is struggling to follow its path in the sprawling Metroidvania games, although this depends on the expansion The end of the abyss It turns out to be. origin Small nightmares It turns out that the escape is short, but sweet – how deep is the abyss?

The end of the abyss Coming to PS5 and Xbox Series X | S and PC.



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