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In the series “The Walking Dead” from Robert Kirkman, no one is safe. Only when you relate to a personality, the story has a way to destabilize your feelings at every turn. In nature Mostly synonymous with Rick Graims (Andrew Lincoln) and his exploits. While the comedy is placed in the forefront and the center, it is also an intense shock examination in the face of an unnatural threat, as it suggests survival the worst humanity instincts. Kirkman’s world (which is reflected in the AmC show) is terrifyingly, as people have no little reason to cling to morals or socially organized mind. Despite this nihilistic pledge, the comic series “The Walking Dead” is sincerely gathered for hope, strongly believing that unconditional love is the only one who can face the brutality of such bitter existence.

When Telltale Games decided to have a transverse adventure title based on “The Walking Dead” in 2011, the concept’s proposal was about the horror of survival and the game -based game more than full fighting. This approach was logical given the Telltale record in formulating successful video games of a similar variety, including “Sam & Max Save the World” sarcastic and directed towards puzzles. there He was Talks talk about “Left 4 Dead” before an agreement with Kirkman and Warner Bros. (Which could have been a guard as well), but there is a good reason for gratitude because Telltale eventually went with “The Walking Dead” instead. After all, the first season of the game will leave you breathless with artistic ingenuity, while the remaining premiums will make sure that you wander in the visceral experience with the emotional bowel punch you will never forget.

Such a high praise may seem like exaggeration in the beginning, but Telltale’s “The Walking Dead” deserves its flowers, and more. Decision -based games often use smart illusions of choice to weave tense novels, but this game depends on causal without compromise, adding moral weight to the main decisions you make. The quality of the advanced story – specially designed for your options – remains constantly great, allowing the game to flourish into something completely different while still loyal to the fact that the books are.

Chear Dead’s Creator had a single order to get Telltale’s spisodic Adventure Game

Kirkman’s participation in the Telltale project was very important, as it helped integrate the current characters into the new story and sharpen some elements of building the world to hesitate into the comedy space. However, Kirkman was not a single artistic process, as he trusted Telltale’s ability to weave something inspired and especially, because he had previously enjoyed the “Strong Bad’s Cool” game for attractive people “(which unfortunately, no longer on Steam).

However, the comic writer had one non -negotiable request: Telltale could not tell The story of Rick Graims, where the focal point of the cartoon/show was still at that point. Telltale Dan Connors spoke Rock paper About this story outside the border, it was found that her absence is a blessing in camouflage:

“We have not yet gone the story of Rick. He (Kirkman) does not want us to mess with the show. We were very aware of his imagination and timeline, and where people wanted.”

Clementine can be considered the emotional link of the game “The Walking Dead”, because their advanced relationship (which is determined by the player’s options) determines the experience that it earns from individual episodes. The young Clementine coincides with me at the end of the world and protects her from instinct, and teaches her gradually how to defend herself against the survivors of Undad and other hostile survivors. With the player’s options that play such a decisive role in defining the Lee as a character, his personality turns and mutates, but there is one thing that never changes: his deep emotion of Clemittein. The similarities with Joel and Eli are often invoked from “The Last of Us” due to the existing family familyBut Lee-Clementine is significantly less complicated (and sad) than the central duo in “The Last of Us”.

Although the cross title that won great approval from Telltale does not have Rick Graims, it is an effective story that is thinking about the cost of survival and how people change for the best or the worst. With Kirkman, “Telltale” is always on the universe, there was little danger that the narration disappears or loses its objective relationships with distinction in general. After five convincing seasons, they appear as a survival story that everyone should try at some point in their lives.





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