The blind mansion acquires a game studio in Colombia for external development

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Studio to develop games full of services Blind Single Games She got Distribueted Development, a service -based studio in Colombia that will be called Blind Singer Columbia.

Irvin, based in California Blind Single Games He is famous for addresses such as Bioshock: The Collection and Mass Effect: Legendary Edition. It also works on the upcoming original studio game Cosmoreon.

The new axis expands the arrival of blind manspiring to Manizallis, Colombia (about an hour of Medellin or Bogota, and gives blind manspiring games more than a global imprint. It now has teams in California, Tixas and New Zealand, and empowering the studio to achieve a strategic commercial goal of providing triple development services Exactly effective.

“Blind Singer Games, Colombia represents an important milestone for our studio while we celebrate the fifteenth anniversary,” said Brad Hindrix, CEO of the founder and founder, founder, founder, and founder, CEO of the founder and founder, and the founder Brad Hindersx, in a statement. “I have grown to become a global network of excellence in development, which increased not only our ability, but we have creative POV and our technical capabilities to provide an incredible value to our partners. Through blind Squirrel games, Colombia works alongside our other teams, we can now provide unprecedented efficiency In addition to the pioneering innovation in the market for all our projects.

Brad Hinders is the CEO of Blind Sobbing Games.

Previously, she works as a distributed (known for her deep experience to develop software with clients such as Microsoft), and will remain the Cliber Squirrel Games supervised by the former studio head, Eric Herrera, who takes over the role of the studio manager.

“Over those fifteen years, we really try to determine the standard for excellence in developing video games. We really came to what I want to say is the space of joint development. We block the gap in the triple space. Joint development voltage, but we are also looking to create the original IP. “

Hendrix said that the company is now trying to make a name for itself as a brand. It expands to the world to employ a new talent that you can find all over the world.

“We were lucky enough to work with the Eric team in Colombia in a project in which we were with Playside, and we had a very successful launch, and I got a chance to work with it for a year or half and a half,” said Hendrix. . “I thought they were very talented, and a strong group of engineers, so we dealt with them about the acquisition. Eric was her capable and there.”

Eric Herrera is the head of the Blind Single Games Colombia.

Its headquarters in the growing video game development community in Manizales, Colombia, blind squirrel games are looking to expand greatly in 2025 to 25 to 30 employees at a new location within the city. It is a young studio who can employ many university graduates in a place where the games still feel self.

On the contrary, blind squirrel games are in the United States and are in their fifteenth year as a boutique boutique that works on high -quality games. It has 98 people now and is likely to grow to about 140 people in the coming months.

“We were pleased to work closely with blind squirrel games over the past year on the development of multiple players to obtain the Playside Studios title, Age of Darkness: Final Stand and other projects to explore a possible partnership,” said Blind Squirrel Games, Colombia Studio Director, Eric Herree . “Since our teams have easily cooperated with each other, it has become clear that the official joining forces will be useful for both parties. In addition to our studio initiatives, we also look forward to playing a major role in caring for the growing talent in the region.”

Herrera said in an interview with Gamesbeat that working with blind Squirre games was “a great experience at every level.” They found that the blind Squirrel team had talented engineers and producers who made things easier.

Cosmorons is a future shooter.

“When the work was together, it was as if the synergy was amazing from the start, then at the next level, we found leadership here,” Herrera said. “The leadership team makes it really interested in the individual. We were contractors. We were not even employees, and they were so interested that we are very surprising.”

He pointed out that the blind squirrel team evaluated individuals (for things like health and luxury) in distributed development and offered reactions. They used mature operations and a balance between quality of the customer and respect for the interests of those working in projects.

“This is something you will not find easily. We are part of the reproductive land for the ideas and products of the wonderful game. I’m really excited because at some point we will be able to participate in the original IP creation process.”

“With the indelible Eric leadership, his team has produced an amazing work and specially designed technology,” Hendrix added. “We are excited to push the limits of what we can create together.”

Specialized in engineering innovation, blind Squirrel games were a pioneer in the unrealistic company AI that is implemented through studio systems worldwide. The royal tool is looking to improve the efficiency of project output, including reducing the completion of the port.

The acquisition of unveiled terms has been closed. Hendricks said that there are some secret projects that cannot be talking about, including the new IP address. Growth is rare in games at the present time. Hendrix said it is not dramatic, but compared to the past two years, it has improved.

One of the games that the Squirrel games you are working on is state of Decay 3, a title that will be published by Microsoft.

There are big competitors there, such as keywords and standing with thousands of employees working on external development.

“We are in a lot of projects that now require multiple teams to use external sources and the main words are always part of many of those projects we face. So we coexist well. I think we are going out our place and every team does what he does, and we do to us,” Hendrix said, . “We are very heavy in managing and engineering design and production. Everyone has their place, so we all work together cooperatively.”

Blind Single Games acquired a studio in Colombia.

Cosmorons has good reactions so far from society, with a 70 % positive rating. Xbox version has yet to have a cooperative that will be important for players.

“We will build an audience over the next few months, through an early steam access.” “We will continue to expand the project itself, as well as obtain comments from society about the features they want to see. Then we hope at some point next year, we will try to launch a full.”

One of the benefits of work in Colombia is that the work does not cost much – perhaps a third of the cost in California. But Hendricks said that his team could have opened a new studio in many other places that are likely to be cheaper. The reason he pushed well with distributed development was that the team was very talented.

The Herrera team started starting a decade ago and worked in games like Age of Darkness: Final Stand, as well as other projects for Nickelodeon. I worked on Gi Joe Black Ops, then Herrera also worked on its internal IP address, which was a social trading card game.

Many talents come to the university and then leave for jobs in other regions. But Herrera wants to persuade people to stay in the area and get jobs in the games.

“We believe that Eric can find talent,” said Hendrix.



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