Talemonster gamesAnd Istanbul Studio, founded by Beak Games, has collected the old warriors on a mission to restore depth and creativity to informal puzzle games, $ 7 million of financing.
This funding will accelerate the development of the team’s first titles-including the match between the match of the match 3- Supporting the continuous investment in creative and technical institutions for a new generation of unofficial puzzle games.
GENERAL CATALEST led the tour, along with investments from A16z Speedrun, Arcadia and Ludus Ventures.
Irm Somer, CEO of Talemonster, said in an interview with Gamesbeat that Talemonster was born from a simple idea: The players have tied today, and it is time for their games to do the same.

“We have worked together over the past six years.” “We all know each other of peak games. We have multidisciplinary experience in both technical and technical disciplines, and after five years in Peak, we decided to leave our jobs recently and start our private company.”
Samar said that many mobile players have played the same mobile games for nearly a decade, and they have developed dangerous games skills during that time. But Sumer and her team believed that during this time, the definition of ordinary players has changed. Although the Match-3 games are unofficial in nature, players can develop their playing skills and become more like militant players.
She said that these players “deserve games that respect their time, skills and interest. Therefore, we want to be the company that redefines this is what this means in mobile games. That is why we started Talemonster games.”
The founding team brings deep experience from some of the most successful games in space, including the addresses that were built in Peak Games, Türkiye’s mobile playmaker who was obtained by Zynga for $ 1.8 billion In 2020.

“We are a multidisciplinary team, United, by a joint obsession with the product and a deep love of games,” said Samar. “We started Talemonster because we have seen something missing in the games we loved. The informal games have become predictable, very improved, and not enough pleasure. We believe that the players deserve better: the games that surprise and challenge and develop with them.”
Talemonster team started with five foundations, including Summer, Simay Kahraman and Berk Yasar,
Emre Yanik, and Erin Sarissik. The fact that there are two women among the founders that make the company relatively rare in the game industry – like The last investment capital statistics Show.
It has years of experience in building and expanding puzzle games, with a busy record in formulating high -quality products from finish to finish. With deep roots in both creative and technical specialties, Talemonster is designed to move quickly, carry out carefully and offer games that last.
This seed tour will help expand its vision: building a rich, evergreen puzzle games that grow with its players. They plan to expand the team, accelerate development, continue investing in reusable systems that support the design of the most intelligent games, personal experiences, delivery of effective content to start faster, learn faster, and build a set of games that players can return to over time.

“The mobile phone players have changed,” Somer said. “We want every game we build to feel that it respects your time, interest and skills.”
In the market where thousands of games are launched every year and most of them are forgotten within months, Talemonster takes a different path. Not only focus on launching one success, but on building a team of enthusiastic and curious people who can create multiple titles over time.
By creating an environment in which great talents can flourish, the studio aims to develop not only the games that last, but a culture that lasts. Their first title, Match Valley, proves that they are on the right track, where the players spend average 52 minutes in the game every day.
“We are building a team that grows with every title that we launch; sharp, curious, and not afraid of experience. With this financing, we can go faster, think greater, and continue to raise the tape of what unofficial games can be.”
“In General Catalyst, we have a long history of investing in games with Discord, SuperPlay, Brain Games, and others,” said Zinib Yavuz, a partner at General Kashif, in a letter to Gamesbeat. “Through our gifted investments, we support a team with deep experience and a new vision for informal games – while many have become excessively improved and wretched. Employees on a mission to restore fun with unexpected fluctuations, advanced play, and challenges that grow with the player.”
Assets

The team started in February 2024, and launched the first match in the match match in September. The game has been updated and started marketing growth in the past two months. The game is currently 50 % day, which means that 50 % of the players return after the first day. They play an average of 52 minutes a day. For portable games, these are great numbers, and explain why the company can raise a lot of money.
Although Match-3 is a crowded type, Sumer said that people will likely agree that the main mechanics in its company’s game is unique. The title combines the Match-3 with the defense of the tower.
Regarding inspiration, Samar said: “We have always known that we wanted to do something new. We wanted to surprise the players. We have played hundreds of games over the months after we leave our jobs.”
The company has 17 people spread across multiple cities. By next year, Sumer hopes that the employees will double.
Many company employees come from the peak of games, but Türkiye has a number of games design programs in universities that run talented games developers in a regular rhythm – thanks to the success of peak games, according to Startup Data. There are 1,095 startups in Türkiye.

“When you graduate from the university, and when you are the best talent, the games are a really strong professional path in front of you, the family will support it,” said Samar.
Mobile phone games faced challenges in the wake of Apple decision a few years ago to determine the priorities of the user’s privacy on the targeted ads. But Sumer is proud of how Türkiye gaming companies dealt with changes and is still able to develop her business.
She said, “In Türkiye, we are completely optimistic.” “Everyone seeks to determine the next type and bring opportunities for marketing.”
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