South midnight inspection: The movement stops

Photo of author

By [email protected]


While I sat to play for 90 minutes South midnight A preview, I had one major question: Why does the frame look like this? The trailers showcase a pictured animation style purposefully, it is supposed to remind us of stopping the movement, but it was not clear how this effect would be applied in combat moments and fighting. After playing the inspection, I am still sure.

I must remember my bias at the top: I am re -enjoyed South midnight. I have been a fan of coercive games since the studio appeared for the first time interview In 2013, I am Follow impatiently Developing its follow -up, We are a little happyDuring 2018, coercive games are elegant, focusing on polished 3D graphics and tablets in great clothes. Microsoft got coercion in 2018 and the studio was working on South midnight since then. My conspiracies only grew in the past year, in the wake of the feedback from the southern Gothic trailers, the Balzie Plastic Music and the magic game champion in the game, a young black woman called Asli.

First, let’s talk about what the game does well. The inspection begins in the third chapter, after Aseeli discovered the basics of her magic capabilities, but she did not master the power that flows through her veins. Asali is Waifer, able to manipulate the invisible threads that combine reality, and she is looking for her mother, Lassi, after Hurricane Jurds her hometown of Brucepo in the depths of the south of the American.

If my honey is the main character in South midnightThe environment is its co -star: PROSPERO swamps in rich and golden colors shakes surreal life. The towering cypress, leafy fern and thorny chromium weave the size of tree trunks on their way through the forest and cloudy swimming pool. Homes are filled, semi -cut piles connected over the cell by the deteriorating wooden platforms, with rotten jewelry and faded images, and many evacuation notifications stuck in the front doors. Peach moves the size of the car in the landscape, and the pink leather is filled with a swamp and buried in the tree bases. This land is drowned in magic.

South midnight

Coercion games

Although honey is on a written journey to find her mother, there are many opportunities to explore light around Prospero. The third chapter is characterized by a range of hidden paths that conclude with glowing pieces of FLOOF, the game currency, to be collected. These alternative methods are placed in the sight of the horizon, but they are built into the scene of the defeated path, so it is easy to miss if you don’t care. Honey explores by running, jumping, dual jumping, slipping and wall walls, and its movements in the world feel completely natural. Its capabilities depend on each other well as they respond completely, creating a small flow I did not expect in this game. Sometimes, Hazel Magic is used to convert ghost organisms into concrete platforms, and editing, double narration and slipping are especially enjoyable.

Honey always looks cold, regardless of the frame. It moves its long, fine ends with the random confidence that is worthy of a teenage star, and its clothes – a heavy -dressed shirt with chest metal – severely tight, and lends each piece of concrete feeling. Honey dialogue is delivered with a large amount of teenage teenagers as well, and she laughed loudly when I met the modern giant thickness and was immediately like “no”, and moved to move away. Actors Nuna Parker Johnson, who presented the honey movement and their works, and Adrian Ray, Sound Hazel, did some great works here.

South midnight

Coercion games

In the inspection, I faced an eccentric locality, and some magic creatures and rituals at least, and eventually find themselves chasing two brothers, one of whom died after being stuffed inside the tree box. While their memories hunt and their pain is hidden in a blue bottle, banjo music flows into the scene until it becomes a complete popular song that determines the tragic story of the brothers. It is a unique and effective mechanic. The world surrounding it consists of dark and surreal beauty, and after seeing (and hearing) this fragment of play, I am keen to discover all the hidden stories of Brucebro.

Fighting in South midnight The inspection takes place in specific stages, with the severe vineyards stopping the exits as soon as the battle and ghosts begin – in the higher colloquial – floating on the surface. The enemies in this chapter come in three basic forms: Haint Tall Floaty, the fixed Nest Haint, and the floating Haint. The enemies are made of black black tendons and red magic, and they attack in specific ways depending on their type. The tall moves quickly and rushes forward, spread the nest in the explosion of insects and floating fabrics that shoot the projectiles.

Asli suffers from a basic attack, Dodge, a healing step and four magic capabilities: weave, pushing strand, withdrawing strands and a final closed movement. The enemy’s weaving freezes in place, while pulling and pushing can be used to throw things on the faces of Haints. Each combat stage begins with Al -Tawam Al -Shafi, which can benefit from honey once, as long as it can reach it and (in the xbox x X) Press Y. It also receives the Health Regen by pressing Y near a pile of fresh killing meat, detection Their essence for a small increase. These piles are only available for a few seconds after each killing, so there are some light strategies that participate in survival in the middle of the battle.

South midnight

Coercion games

The battles flow well, and the lock system allows Asily to switch its attention between the accompanying people during flying. Parrying projectiles are the most difficult to control the inspection, but with more time to practice, I think they will become the second nature. South midnight RPG is not open to the world or anything, but honey has a small skill tree with three upgrades for each of its magic capabilities and nine holes to open moves such as the four ground championships. The second screen contains a group of magic creatures (five holes), patterns (six holes), reading devices (104 holes) and stories (14 slots). By the end of the demonstration, four magic things were collected and one readable. Just looking at the lists, it looks like South midnight It is a consecutive experience below 20 hours.

Now, let’s talk about the animation of the game. South midnight It starts with a wonderful introduction movie, the movement was handcuffed manually, bringing Hazel and adventure its stories to life, but then, the process of stopping only half of the work gives up. Honey and the world’s movements in general are supposed to offer 60 frames per second, while her face expressions in cutting the face approaches 15 frames per second, which mimics the “moving graphics in Twos” style. In spider spider. This seems true for anything in the game with a face, and it appears especially with the character of the fish, which is basically the whole mouth. When everything comes together as intended coercion, the effect looks great. Unfortunately, this is rare.

In practice, the stopping effect is inconsistent during moments of exploration of the third person and the close piece, and tends to feel artistic, and more like the game simply has a wrong frame. It is possible to turn off the stopping effects and tried it, but frankly, I could not discover the difference. Even as the stop stopped, Hazel is often served at an unpredictable rate often less than 60 frames per second. Framere’s problem appears through characters and short articles, and it is especially abundant during the visited memory scenes in bright colors, as NPCS appears in front of Hazel as glowing white ghosts, full of molecules and visually swallows you everywhere.

South midnight It targets 4K/60 on Xbox Series X, but the inspection sometimes felt that she was struggling to keep 30 frames per second. The most anxious, though, is the rupture of the screen that appears throughout the inspection, and the discharge of the game’s use of the A-SYNC. The rupture often appears near the screen center, indicating that the game is far from the goal of its performance. Of course, coercion is still improving South midnight There is some time to address these problems before the game appears on April 8 – but it cuts them.

I think the impact of stopping the movement is a great idea and will work well if coercion is committed to deciding. If Fraamerate is supposed to be low, make sure it is low, instead of appearing and getting out of the upper tires, making everything feel like a mistake. The consistency is the key, and South midnight This has not yet been poisoned.

This is the first attempt to coercion to build a game with all the resources and attention provided by Xbox, and the studio has designed a beautiful and mysterious world with an ambitious mechanic perception and a budget hero. The impact of stopping the movement is still successful, but this does not detract from other successes of the game. I still do incredibly heal South midnight.

South midnight You are scheduled to press the Xbox X/S, PC and Game Pass series on April 8.

This article was originally appeared on Engadget on https://www.engadget.com/gaming/xbox/south-f-mid-preview-topped-motion-160003119.html?



[og_img]

Source link

Leave a Comment