I played for the first time silent hill On the original PlayStation 26 years ago, and after enjoying last year Silent Hill 2 new editionI had great hopes at the Silent Hill F. Ultimately, these flat hopes like the monster children carrying the knife fell in the original game.
Silent Hill and It is a noticeable exit from the previous entries of excellence, with no relationships with the city that pays the horror of the chain. Konami seems to have slapped the name Silent Hill on a non -relevant game, similar to the Internet theory about the Silent Hill 4: The Room.
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Simply, the Silent Hill F does not have the same psychological excitement, interesting science, or even the popular characters that the series is famous for. Instead, this game is launched like anime in the early first decade of the twentieth century, which includes Japanese schoolchildren who hide secretly how they want to kill each other, which is logical given that the story writer is Ryukishi07, the name of The Highurashi: When they scream in the visual novel, which revolves around them killing Japanese schools. Only a little on the nose.
As I can say, at least in my first play, there is no Silent Hill F with other Silent Hill games. There are three additional ends in New Plus gameWhich may have a link. Hell, I don’t even know what “F” indicates. However, it took me 10 hours to overcome the game once, and I have no interest in doing it only again to get a chance to get a block from contacting other games.
Have you got some of the jumping concerns? certainly. Have you enjoyed some transformations in the story? definitely. Have you noticed that the female mechanical enemies who freeze in a tempting dumping when they are about to attack are you a sign that developers are somewhat cornea? Of course I did, but however, I had no enjoyable time with Silent Hill F.
I need a blow from the White Claudia
Silent Hill F Shimizu Hinako, a sports student from a turbulent family in a rural Japanese town during the 1960s. One day, her parents enter a big argument, so she goes to meet her friends. The city soon becomes a nightmare with the appearance of exotic monsters, as well as some mysterious red plant growth.
Do not take your eyes on these scarecrows.
Throughout the game, hinako fights monsters with a set of weapons like Crowbar and Bat and Ax. Although there are usually no firearms in other Silent Hill games, they eventually get a special weapon later in the game that can address enemies.
In general, fighting in Silent Hill F is not fun and feels old. Hinako can use light and heavy attacks with its weapon, and it can use a concentration attack by pressing the (L2 PS5) button to charge and then hit the light attack button some additional damage to the enemy. The use of Focus exhauses the mind counter with Hinako, and as soon as it is empty, you are no longer able to focus, and the enemies who can harm its mind will eliminate parts of the health bar.
The fighting circle revolves around the meters, which is when it uses a major attack when the red enemy wears for a quick second. There is a timing for this, and as soon as they come down, it is easy to deal with enemies.
Aside from the presence of Henako, the fighting is fast, most often, it appears to be from the era of PS2. It is just a very boring for most of the game, with the only interesting battles against presidents – even then, are still not exciting. The worst of that is the strict moments when the large heinako fluctuations with some weapons are interrupted by the environmental objects that require them to be in the correct corner only to drop their attacks, especially in the nearby passages. However, enemies do not worry about the same problem, as their attacks are cut off.
There are some elements of playing light roles. The settlement occurs in the shrines using faith, acquired by offering the elements. Enough of faith gives Hinako a wooden plate called EMA that enhances health, endurance and rationality. There is also a deductable charm called omamoris, which enhances features or damage.
Besides the faded fighting, the user interface and puzzles of the game are frustrated. The magazine, intended for science, is badly organized, with messages and documents spread under the holdings, making it difficult to track old notes. This is 2025, and the facades should not be very embarrassing.
Second, this really annoys me, is to manage the elements of the game – specifically, how the elements accumulate. Like other survival survival games, there are healing elements to capture. They are rare enough, but the elements also have different stacked sizes: bandages contain maximum three openings for each stock, while the first aid group can only contain one group of one. If you collect, for example, seven dressings and first aid groups, this will take five holes in your stock, which begins with only eight holes. This may be more logical if the number of elements held depends on the size of the elements in the bag, similar to the Resident Evil 4. Throughout the game, I had to leave many elements because I had no enough space.
Yes, you will have to go to this frightening alley.
The puzzles, which make you in the previous Silent Hill games make you avoid your mind to understand smart puzzles, often not logical. For example, one of the puzzle includes a square containing sliding holes that reveals a picture of a type of food, such as oranges, apples, strawberries, pumpkin, etc. The guide says that the answer is linked to a cake ate a person who had sweet and benign fruits, but this description of “Sweet and Tart” does not help me understand the number of fruits that I need to reveal to solve the mystery. The answer was five, and since I am not a researcher in Japanese culture, placing grapes on cakes was not clear. There were other puzzles lacking the same magic in other Silent Hill games and were more frustrated by some cultural differences.
Return me to the silent hills
Bill fighting I can (often) to overlook. A frustrating interface, I can handle it. However, draw the line when you don’t give me the Silent Hill Dibes Silent Hill game. Simply, there is no hint of them here.
Silent Hill games are usually divided between an ordinary world and another world. Silent Hill F replaces the dark mausoleum like his nightmare, which is free from this terrifying landscape of stained blood and rusty mineral floors that are frequented by the steps of enemies that are approaching. It was just repeated. In fact, half of the game appears to be the back and forth across the city, with the repetition of your steps, with only a school and a large house to really explore it.
Also, I get that the Silent Hill F Depleopment team wanted to give the concession a more focused game on Japanese, but there are some problems for players who do not know Japan. The big stark issue is the lack of translation in the environmental text. There were so many times that the Japanese words were widespread on the walls in the blood, and I had no idea what they said. So far I have to wait for some traditions to translate everything for me after the game comes out.
It is not the Silent Hill game without a monster with sewn eyes.
Cultural references are also lost in translation. Fox is a prominent character throughout the game and has relationships with Japanese folklore, but its cultural importance has not really explained. Although I do not need to get hands, some context seems to be missing about the reason for some events in the game.
In fact, there is just a lack of cohesive traditions of Silent Hill F. as I mentioned earlier, I got only one end, and I am not sure of what is happening. This is the Silent Hill game, so there are some psychological trauma that is played in a supernatural way to dissect. But I was still fully confused about how it ended, as the average scene of credits involves what you need to do to get one of the other ends. About almost nothing gives the “1960s” to the game other than the absence of electronics.
The game is colored and artistic but visually stained, with unnotcted personal models and music that can be forgotten, although the Silent Hill composer has long been Akira Yamaoka action on the game.
Saying that I am disappointed by the Silent Hill F is low, but I am also not surprised. When I saw the first trailer of the game, I didn’t feel anything that reminded me of the Silent Hill privilege that I loved, and ended up checking these feelings. You can give this game a completely different name, and it will just be a horror game to survive. The name “Silent Hill” is frankly offensive to fans of the series invested in science and feelings that have been built over decades of concession games.
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