Shinobi: The art of revenge is a two -dimensional work at its best

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Shinobi: The art of revenge was one of the most expected players for this year for several reasons. First, I love old shinobi and classic SEGA games. SHINOBI III for Sega Genesis is one of the preferred 16 -bit toys.

I also adore the art of the art of revenge in LizardCube, Rage 4 streets. Such new SHINOBI, the SEGA series has restored sleeping with some modern taste and amazing second art.

Shinobi: Art of Vengence issued on August 29, but I had the opportunity to try two levels of the match on last summer playing days in Los Angeles. Experience is enthusiastic justification.

Not your Genesis Book

I don’t know if anyone is able to make beautiful LizardCube beautiful games now. The animation drawn by hand is liquid and graceful, and the game feels the same as the game.

Do you still have Shuriken, but you can only take care of a handful (five during the demonstration) simultaneously. You can save them for special occasions. Reducing enemies with sword groups forms fighting meat.

This fight feels amazing. Along with the damage, you can attack the enemies enough to fill the thunderbolt scale. You can then remove the enemies in that amazing state with an impressive move from the mosaic (luxurious Xinobi). It is one of the most satisfactory maneuvers she faced in the motion game.

Fly like Shinobi

The platform feels the same as good. Joe can cling to the walls and move in the air, helping him to reach places that seem far -fetched.

Although Art of Vengeance is not Metroidvania, it contains some of these elements. The game contains stages, not a great ongoing world, but each level has some branching tracks and rewards. You will even cancel the capacity insurance later in the game that will make a review of the old regions deserve your time.

In sum, this is formed as a repercussive return. Sega has a full initiative to restore many of its classic privileges. If more of these efforts appear, then SEGA fans are like me in a fun time.



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