“Resident Evil Requiem” offers the latest “Big Mama”.

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In a new interview with IGNCauchy Nakanishi, director Resident evil is evilAnd its product, Masato Kumazawa, sat for discussion GameThe main “chaser” enemy-a continuous monster and a giant size that constantly chases the player throughout the story.

Since this ratios include such privileges, such as MR. X, Nemesis, and Lady Dimitrescu, the design of a distinctive new monster for the series is not easy. So, what did you reach this time? It gives way to the name “Big Mama”.

Share a similar color and body shape for the pale lady from Fear stories that you tell in the darkA pair of fragmented eyes, similar to the locusts of the sea, and a similar face to that devil, who made Buffy believe that she was in a mental institution, VampireThe new creation is at least a good mixture of strange images, if it may look somewhat similar to the “mother” from the “mother” Zach Crater‘s Porridge. In fact, as Nakanychi stipulates in the article, the name of the Mama’s Mama’s Personality brand was, although the director notes, “We take all kinds of suggestions” for something more convenient.

Acknowledging the difficulty of designing a new enemy “between a crowd of iconic characters” Vampire It is known that Nakanishi revealed that his idea was to make it significantly larger than its privilege precedents. As he put it, “the character was originally smaller, but I was counted to divide it and I think this is the correct answer because its amazing size became suddenly overwhelming, and it is literally highlighting the package of the enemies of the chaser.

Although it is physically imposed as it might be, “Big Mama” shares a common feature in any monster worth salt: a fatal sensitivity to bright light. According to Laannasi, “I wanted to bring a little new development about the idea of ​​exploring the so -called usual palace environments Vampire games. Instead of having a specific or unsafe location, you will notice that many rooms contain keys, lamps and things of light. So I think that otherwise you have the opportunity to create your own room that is afraid of this in a specific position of light and will not come. “

Unfortunately, it is not possible to rely on naturally powered lighting sources – in ancient palaces with defective wires. “I think with horror that you need to create rules and then you need to break them to add more fear and anxiety,” he says. “So you know how to remain safe, then you realize that it is not safe as you think. It is a way to bring the next level of fear to experience. You think you have, then we pull the carpet from your feet. This is exactly my intention.”

With regard to who or what “Big Mama” will reveal itself in the game, it is still a mystery, but the speculation of admirers on the Internet may be a brutal mutation of Alyssa Ashkruvet, the mother of the game’s game, Grace. In the interview, Nakanishi will not confirm or deny these doubts, saying: “We are fully aware of the discussion and speculation about this kind of things, and because he is a player, whenever I play a game, I love to participate in these things, but I do not think it is fair to me to turn into these discussions as a developer.”

Fortunately, the “Big Mama” identity will be ultimately revealed. Refort Ille Squiem Versions on February 27, 2026.

Want IO9 news? Check the date of the most recent expectation marveland Star WarsAnd Star Trek Versions, what’s the following for DC Universe on movies and televisionAnd everything you need to know about the future doctor.



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