Brandan Green has the ambitious superiority of his last project, Battlegrounds, or PUBG, who sold more than 90 million copies or so. He has now returned with a trailer of the introduction: Go Wayback, which will strike Steam early access This summer.
This 20 dollar game is to survive in one world where your goal is to overcome the elements in a harsh wild environment.
Its headquarters Amsterdam Playernunknown Productions She works on it for years, and now it has shots in the game in its latest trailer. It gives an extended look at the basic way of playing for Prologue, where the players will be able to explore a vast, constantly changing wild with adventure balance and discovery with complex survival systems such as calories, regulating body temperature, discovering and maintaining shelter.
Prologue: Go Wayback! It is an emergency game of one player and a display of terrain -generating terrain technology. He continues to explore Green for emerging games, as it offers a world where there are no similar journeys.

Players start in every session of nothing, and they present their own way while learning to move, adapt and survive. Each operation is defined by Discovery and players can assess the scene to find resources and eventually, access to the weather tower: the only point of extraction.
Staying alive in front of the environment itself. The terrain is large and unpredictable, and formed by a geological system moved by machine learning as there is no pre -determined path. Players must read the scene, and choose safe paths forward, without getting lost. The weather is unabated, storms, temperature drops, and snow storms can be disastrous for the player, with only early warning marks for those who learn to get to know them.
In addition to the elements, hunger and cold constitute continuous threats, and demands strategies for accurate legalization and shelter. Mobility in the world will require the skill and mastery of the map and compass, reading the environment for resources, and taking decisions to survive in every step.
Prologue is also a trip for Playernunknown Productions and Studio Society. The game is developed to develop with the user inputs from the launch of early access and the studio will work continuously with the community to improve the introduction and add new features and mechanics to the game.
The game is scheduled to be launched to Steam Early Access in the summer later this year.
Melba engine and artemis project
Prologue: Go Wayback! It is the first step in a new trip for Playernkown Productions, which will be crowned in the final goal of the studio: “Artemis” project. Prologue combines an unrealistic engine with the learning of allocated machines (ML) to create maps and can generate millions of different maps with the realistic terrain of players to explore. The development of this technology will be an engine specialized in the game at home, “Melba” that will be integrated in the two games to follow an introduction, including the title and project of “ARTEMIS”-a huge sand world designed for emerging interactions, creators’ creativity, and final freedom.
Join the trip
Society is an essential part of both the development of Prologue, and this is the new journey of the productions of Playernunknown. The development team is pleased to work closely with its players’ base to help formulate this new trend, interested in helping dispute.
Main features
● Prepare
Use your environment and the tools you find in your favor.
● Travel
Passing a wide open world for food and shelter.
● Take a shelter
Protect yourself from the harsh weather conditions that affect your statistics. But do not remain either
long! Instead use it to prepare for your next trip.
● Repair
Fix the items and buildings you find on your way.
● Escape
Your final goal is to reach the weather station and invite help.
Playernunknown Productions was founded in 2021 by Brendan Green, dedicated to pushing the interactive entertainment limits. With a team of sixty engineers and artists committed to innovation and creativity, the studio aims to develop emerging digital worlds that redefine games experience.
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