It was a long wait, but Outfit7 unveiled My Talking Tom Friends 2, a new game for mobile phones that will return the Talking Tom & Friends crew in a new mobile phone game.
Outfit7 launches a single player game in July as a complement to My Talking Tom Friends, which first appeared in 2020. Both matches are associated with friends of the two hadiths, and the original title that presented Tom The Talking Cat to the world in 2012. The game will come in July, and it has a million people previously composed.
This game brings together Tom’s friends in a neighborhood group. Players can jump into a completely re -perceived world and hang out with Talking Tom, Angela, Hank, becca and Ben. This expected completion increases the feelings of friendship with homes intended for each character, new new ways for them to express themselves, tons of small games and relaxation to explore.
“The original was a success game and one of our leading applications,” said Odic. “It was a new concept because it was a game different from what we were doing until then. It is a concept that we really believed in and the audience’s reaction and the market really good.”
In addition, the characters are fully expressed – speaking, joking, expressing themselves with real sounds that bring more character and magic for each reaction. For the highest, early birds that join fun during the first 14 days will make a special gift: the new Thoms group from Rizzler – as a way to start things elegantly.
Welcome to the neighborhood

In the heart of My Talking Tom Friends 2, a new vital neighborhood lies as the home of each character reflects his unique personality – from Tom’s Rockstar Loft to Angela Artsy Studio studio, and from Hank’s comfortable huk to Hub’s Tech Hub and Ganage’s Inventor.
Players can explore the neighborhood and visit local sites such as the food store, boutique, health clinic and global warming – each explodes with enjoyable and creative activities. The dynamic night cycle in the day adds fresh mood and magic moments to discover it, which makes the neighborhood really feel life.
Small games, max fun

Whether the players are in mood for work, creativity, or just something strange, My Talking Tom Friends 2 offers a large collection of fresh small games. You can engage in drawing on street style and paper flights, or playing a football shooting, crafting kites, high -speed races, and even chaos. Everything is smoothly woven in the game world.
Talking about characters in a spirit of humor
For the first time in this series, the characters speak real voices, and add a completely new dimension to how they express themselves. Players can hear the tomat, Angela, Hank, Ben and Beka jokes, interact with moments, and bring more character on the screen. This feature adds a new layer of magic and humor, which makes the world feel more alive and every more personal interaction.
Bus trips to new worlds
Outside the neighborhood, players can ride the new bus system to the water park-a great destination and a slide full of surprises. Here is just a start – more buses and new worlds are already on the way.
Take friendships to new horizons
My Talking Tom Friends 2 depends on fans’ preferences such as larger worlds, deeper links, and many other ways to connect. The characters explode with the character and magic, and feel more related than ever. This sequel serves a richer and more heartfelt experience, mixing fun to play with real moments. It is the next step on the Talking Tom & Friends trip, which made players of all ages.
To celebrate the global launch, players who join the game will get the first 14 days an exclusive gift: the elegant uniforms of Tom. It is the perfect way to start your adventure elegantly.
He said that during its long journey, the company learned how to do live operations and updates and learned how users interact with these types of new games and technologies.
He said: “With our passion for these great characters and brand, we put the energy in this continuation.” “So we are very excited to see how it will go. It’s a new type of new content.”
ODIC said the new game has a more diversity of content from the game since 2020, and there are some functions that the game can launch better now. The preparation will be abroad, as the characters will live in a neighborhood instead of just one house.
“We will have individual houses for each of them. They will be individual places where they will be able to express their uniqueness, characteristics, hallucinations and interests, and they are different personalities who have personalities.”
In those homes, users will be able to interact with them. All characters can join home and do things together. He said that there are new small games that connect to the world in a more easily and smoother way.
“New types of games and mini experiences will be for users. Then the characters will speak for the first time, not just text speech. They will have their own voices, and they will be able to respond, comment and enjoy each other and also with the user and the United States,” Odic said. “It was always important that the characters were not just a kind of entity in the game that represents what users do. They are actual characters with needs interacting with the environment and with the user itself. Now we mainly add a new new communication channel that can also interact with additional levels.”
This enhances the communication that the players will make with the characters and come to life.
New direction for completion

In the first game, players can transfer characters to a group of stores where you can only buy elements for these characters. But now they will take characters to the entire additional parts of the world where there will be new things to explore, and they can interact with the characters.
“We really expand the type of unforgettable experiences that we want to present to our users to explore with these characters,” said Odic.
A cautious approach to artificial intelligence
Although characters are deeper and more enjoyable, they will not yet be represented in Amnesty International.
“They will be more likely to be life and are enjoyable, but we explore the use of artificial intelligence for this purpose. We have conducted some tests in the past, and we found that it is still a kind of wheel,” Odic said.
He said that due to the dangers of the characters on my side, the company decided to overcome the full artificial intelligence of the characters. This is not great for children’s game.
“We keep them in the character and control how everything works together,” he said.
Game development trip

The game will be mobile on the iOS application store and the Google Play Store. Odic said the game lasted about 18 months to two years. A small team worked on a variety of preliminary models, and then sews in love with the idea of creating individual houses for each character. After that, the team went to full production. In various teams, there were 20, 30, or even 50 people working in the game.
During development, the company began to reformulate the brand details and different personalities. What are their details and characteristics?
Odic said: “My Talking Tom Friends 2 is the first product, on this range, it will appear and represent all these new things and this is reformulation,” Odic said. “We build a more cohesive strategy for all these products together, how they go together, how they work together, and how they support each other.”
In Outfit7, there are a total of 400 people working in the company. Many are part of the live operations teams that operate in current games, especially six of the largest visits so far. Audik said there are some other teams that work on other unannounced titles. Some will continue to work on Talk Tom Friends 2 with the start of new updates.
“We overwhelm you in this world with these characters to explore this high -quality content in an unofficial way. It is light -hearted. It’s fun, something to relax with him,” Odic said.
Change industry

Odic admitted that the entire game industry is more complicated. There is a lot of complexity with the addition of publishing partners and distribution partners – not just development studios. There are advertising partners and external development companies and more. It is also a saturated market with more mature competition.
“It is a much more difficult market and industry at the present time to reach the same level of success as before, but it is not the first time that this happens in games, as happens from time to time in different industries,” said Odic.
And acknowledged some of the bad ones can come out of it, such as closing the studio and laying the workers. But there is also some good that can come, with the new costs and opportunities for smaller companies. ODIC does not believe that this is a time to decline, or “exploit” an old concession rather than a new “exploring”.
“What can happen in these difficult times is that people are close and pressure and pressed more than exploitation than exploration, because exploration is more dangerous in the short term, but in the long run, it is better to explore. What worries me is that if everyone goes to exploitation and play less efforts, new ideas, new individuals, new individuals, and innovative new ideas.
During this time, companies can reassess what players really want from future games. In this way, difficult times can help the industry to wake up, help it find “happy accidents”, and return to growth.
“It is a difficult situation, for sure. But we all have to do our best until these good things happen. We have a lot of things that happen. We have more things that we have identified as business opportunities, and we have resources to do all of this. So for us, we are actually still in a very good position, and we are in fact still in a very good position, and we are actually still in a state of abandonment. Performance.”
ODIC said it is not clear after being the result of the anti -monopoly state between epic games and Apple. Epic Games has been allowed to return Fortnite to the application store after 4.5 years of legal maneuvers, but it is not clear what it means every developer in the industry.
“In order to be honest, we need to keep our eyes open and see where it will go and in what way. We definitely need opportunities with their arrival. But it is difficult for me only to predict.”
While Outfit7 has always focused on world games, Odic said there are regions of the world that have also become more important. It aims to make his company ready to serve content in any region in the world where growth occurs.
He said: “We always try to make sure that we are present in all markets, and that’s the same now.” “It’s a very exciting time. We are now focusing on these games and other games that we do, and very excited about launch.”
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