The enhancement and organization of the online games bill, 2025, has become an official law after receiving the approval of the president, just one day after his approval in Parliament. Legislation seeks to ban all forms of real games while promoting electronic sports and social games over the Internet. The law will enter into force at a date to notify him soon. The government has constantly emphasized that games with real funds are social and dangerous health risks, causing financial and psychological harm. At the same time, the center wants to place India as a global center for electronic sports, games design, and social gaming platforms, which are seen as building methods for innovation and digital growth.
Prime Minister Narendra Modi welcomed the bill, describing a step towards protecting citizens while caring for the game industry in India.
The Prime Minister said: “This law, which was approved by the House of Parliament, sheds light on our commitment to making India a center for games, innovation and creativity. It will encourage electronic sports and social games via the Internet.” “At the same time, our society will save the harmful effects of online money.”
Why ban?
According to electronics and Minister of Information Technology, Ashwini VaishNaw, money games have become “public health risks”. It sheds light on the addictive nature of such platforms, especially among young middle -class youth.
The minister indicated that about 45 crimes of Indians are affected, as they lost more than 20,000 rupees in home savings. In addition to addiction and compulsive behavior, the government has linked the games real money with money laundering and even terrorist financing. “This is no longer just an entertainment issue,” Fishnaw said.
Industry repercussions
The immediate impact of the draft law was visible throughout the prosperous games industry in India. Several leading platforms have suspended real money operations:
Dream11, the largest fictional sports platform in India, has stopped its paid competitions. Since more than 90 % of its revenues came from the fictional sports, the company is now turning into projects like Fancode, SPORTSDRIP, Cricbuzz and Willow TV. The CEO of Harsh Jain told the employees that there is “no legal path” to continue gaming money after the invoice entered into force.
The MPL Premier League, which includes 120 million users worldwide, has also stopped offering real money games in India. While deposits have been disabled, users can still pull the balances. “Online money games will not be available on the MPL platform anymore,” the company confirmed.
Zupee, which has more than 150 million users, has announced that it will stop all paid titles. Free games such as Ludo SuPreme, Ludo Turbo, Snakes & Ladders and Trump Card Mania will remain available. The company said it is still committed to “responsible and entertaining” games.
PokerBaazi, backed by Nazara Technologies, has also issued a statement stopping all the operations with a “heavy heart”, complying with the new legislation.
The road forward
The government hopes that the prohibition is in addiction and financial exploitation, while paving the way for the ecosystem of the organized games that is moved by innovation. Electronic sports, coding games and free titles are expected to become future focus areas.
However, the ban is likely to cause a widespread disturbance, with concerns about job losses and short -term revenue. Industry leaders say that the law will affect thousands of employees, games developers and related companies that have flourished in real games.
https://akm-img-a-in.tosshub.com/businesstoday/images/story/202508/68a87ebe841d9-according-to-electronics-and-it-minister-ashwini-vaishnaw–online-money-games-have-become-a-public-222912382-16×9.jpg
Source link