ONCADECollecting a new platform that society drives to increase studio revenues by enhancing players’ participation, $ 4 million.
ONCADE renews the game distribution model by shifting from the traditional platform to one side to a direct -to -consumer toy store, supported by community participation.
By bypassing the “30 % platform fees” shipped by the platforms, ONCADE said that it gives studios the ability to regain control of their margins and turn their societies into strong sales channels that pay before selling, growth list, and revenue. The company targets computer and phone platforms.
“In games, value distribution is broken,” said Stavros Lee, founder of ONCADE. “We are here to change that.”
The A16z CSX led the tour, with the participation of insight founders and a network of industry leaders.
Why oncade is different

The video game industry is broken. Studios leave vital revenues on the table by not activating the societies that are already defending their games. Traditional discovery methods, such as paid ads, algorithm, and influential marketing fail.
The acquisition costs have increased, platforms require high fees, however you strangle your arrival, and the endless demand on the resources of the new content banks without the growth of the players ’rules.
The easy -to -use ONCADE solution helps to increase revenues and fill its societies through a more efficient, aligned and developmental path for success. It simplifies the creation and sale of the new elements that players want with a much lower fee than traditional application stores through the unique game store approach outside the platforms.
With the support of the Stablecoin Protocol, the platform enables the developers and players to create, sell and gain subsidiary companies, and enhance a prosperous and participatory ecosystem.
Oncade offers developers:
• Advanced paymentsSay goodbye to delay in payments and 30 % of the platform fee, as the oncade uses modern payment bars and stablecoins to provide revenue in actual time.
• Consumer direct games stores: Run your store interface, go beyond high platform fees, and keep more profits. Reaching the players directly through the channels that depend on the trusted society.
• The growth of precedence and lists of desires that work in societyConvert your community into a sales engine. Pay early interest, increase desires, and generate revenues.
• Liveops tools to share the player: Keep the players’ participation in updates, events and bonuses in actual time, all of which are easily managed through the integrated Liveops suite in ONCADE.
• Immediate global paymentsYour players ’bonus immediately with Stablecoin payments, which creates a smooth and attractive experience across the border.
Developers offer societies:
• The distribution led by societyPlayers can become subsidized companies, and earn directly for every sale that they lead – no mediator, nor gate guards.
Creator economies for allPlayers can create and sell in -game elements, cosmetics and more, and open new revenue flows and deeper sharing.
Why now?

Two seismic transitions make an inevitable ONCADE vision:
• Global payment revolutionStablecoins and the immediate payment infrastructure now allows players all over the world to a reward and dismantle historical barriers.
• Tribred strength for players’ economiesGames like CS: Go, Roblox and Fortnite have shown unambiguously that when players create and earn, they wander. This strong model has been booked previously for industry giants, but ONCADE makes it available to each studio.
Assets

The founding team of ONCADE brings more than 35 years of experience via TRIPLE-A, live service games and creative platforms. With new support, the company is preparing to reshape how games grow, expand their scope and flourish.
Stavros Lee work in Electronic Arts, Activision and Ouya (where he was the head of engineering). Razer’s mobile manager and software charging to billions of billions at Meta and Coinbase.
Greg Reisdorf 13 years of multi -Duty players, with $ 10 B+ exceeds for lifelong games. They started the company in San Francisco this year and have six employees.
“We are not only building a platform – we are building a movement,” the founders said in a statement. “The next era of games belongs to the societies that are enabled and cooperative studios.”
ONCADE said it was a shopify for games. It contains a set of tools that allow games studios and subsidiaries to sell games and game elements directly to players. The subsidiaries can anyone. They log in, copy the link of any element and get their salaries. The subsidiary companies earn a percentage of sale. Studios can provide a 20 % average rate and still make money more than traditional platform fees by 30 %.
The subsidiaries managed to create their storefronts that highlight their games and their favorite elements for their societies. The affiliated stores create a strong environmental system for sales and marketing while studios and subsidiaries continue.
Marketplace and Community Content Studios tools allow for their community to easily prepare and gain their community. This post increases the societies of the game without the need to create a fixed content. In the past, this was only possible for large studios that could withstand specialized financial departments. Oncade creates the basis for players ’economies in each game, and it takes 2.5 % in addition to the cost of the channel.
They are competing with the largest payment companies that have new technology, as it offers easy subsidiaries to bring society to games. With the lack of payment thresholds, the company can provide immediate bonuses for the community that helps to develop the games they love.
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