Metaverse dies. Manufacturing keeps it alive

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She used to Whether it is when BMW renews a factory to build a new car, the only way the auto industry can be verified whether the structure will fit through the production line is to move a team outside and pushing the body physically through the process, noting any holidays.

Now, operating engineers can simply run a simulation, and send a 3D model to the car through a semi -identical digital twin for the factory. Any errors are monitored before building the production line, saving time and money.

This is the industrial Metavers’ strength. We forget to send your avatar to virtual meetings with remote colleagues or poker nights with distant friends, as Mark Zuckerberg imagines in 2021 when it was Change the Facebook name to Meta; The idea of ​​Metavers has found its deadly application in manufacturing.

While the consumer version of Metavers has faltered, it is expected to be $ 100 billion in the world by 2030 Global Economic Forum report. In this context, the concept of metaverse refers to the convergence of technologies including simulations, sensors, augmented reality and 3D standards. Varvn Artetas, leader of strategy and innovation in Deloitte in the UK, described it as spatial computing. He says, “It comes to blocking the material world with the digital world,” he says. This can include a virtual reality training, digital products design, and virtual simulation of physical spaces such as factories.

In 2022, Nafidia– Graphics Games that are now running AI with graphics processing units – not kept by omniver, and a set of tools to build simulations, operating digital twins, and operating automation. It is a platform for industrial salt. “This is a general technology – it can be used for all kinds of things,” says priest Liparidian, Vice President of Omniversse and Simulation Technology at NVIDIA. “I mean, representing the real world inside computer simulation is very useful for many things – but it is very necessary to build any independence system in it.”

The Luiz Home improvement chain uses the platform to test new layouts in digital twins before being built in its physical stores. Zaha Hadid Architects creates virtual models for its projects to cooperate remotely. Amazon mimics warehouses to train virtual robots before real people are allowed to join the ground. BMW has built virtual models for all its locations, including its latest factory in Debreceen, Hungary, which was planned and tested almost before construction.

To simulate the entire manufacturing process, BMW filled its virtual factories with 3D models of their cars, equipment, and even people. These elements were created in coordination of an open source file that Pixar originated called Universal Scene Description (OpenUUSD), while providing omniverse technical basis for virtual models and BMW creating its software layers, explains Matthias Mayr, the apparent factory specialist in BMW.

“If you imagine a factory will take half an hour to walk from one side to the other side, you can imagine that it is a big model as well,” says Mayer. Then they turn to a technology games company – they know how to present scenes you can run. Early versions of the virtual factory contained a WASD keyboard navigation similar to games, but this was dropped in favor of a clicking interface similar to the Google Street View exploration in a browser, so that anyone can easily find their way.



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