Apple revealed liquid Glass as part of WWDC An advertisement in June, with every pift is usually dedicated to new bright equipment. The press statement promised to “design a new, elegant and elegant programs” “reflects and reflects its surroundings with a dynamic shift to achieve a greater concentration of content.” Today it is launched worldwide Compatible apple devices.
If you haven’t faced it yet, get yourself. Inspired by Visionos – the program that runs to run Apple Vision Pro Mixed reality headphone – liquid glass carries out each apple platform with layer glass aesthetic. This is paired with Gloopy and installed on the components of the hiding interface as possible – and show the content through it when it is not.
The reaction was during the summer’s general experimental version program. Although some people hate change, liquid glass calls for criticism. Instead of increasing the concentration, it often goes away due to the problems of clarity and dispersal of visual effects. On Mac, the controls are very prominent, but on iPhone, they are uncompromisingly eager to disappear in the new Apple take hamburger lists, depriving users the opportunity to build effective muscle memory.
Sometimes, Apple thinks of even a satirical simulation. Her press statement spoke about “creating more harmony between devices, programs and content”, which means in practice, this is often unclear between the interface and the content, and the huge round angles that repeat the iPad screen on all Mac and iPad window. The result: chopped content and confusing ignorance of more traditional rectangles, the most efficient form in the history of multi -window computing.
Set on essence?
Jonas Downey,, Hello Weather designer, does not fully buy the Apple stadium: “Dug Apple and strange and cheerful things and I admire a lot of implementation details in the concept of glass. But the new facades feel complicated and spying, although Apple imposes their aesthetic ideas on that, there must be what is overlapping from this matter. A principle, but liquid glass often does the opposite.”
It is repeated off the list of issues. Transparent ingredients cause distraction. Low contrast, which makes it difficult to distinguish elements. Excess shading and dimensions on the buttons and tabs, which makes it stand out more than the content under it. This, he says, can lead to friction instead of to focus. He concludes to the saying, “Liquid glass is divided between the flat design and the metmorphic, and the landing in a fragile medium area.” “By trying to become more floating and dismantled, the system ends more visually sophisticated.”
McCarthy, Creator Mysterious cameraThere is at least a promise in the “liquid” part of the equation: “The dynamic island was praised because of its liquidity – how it expanded and contracted like the sticky ink. It seems that the liquid glass born from similar thinking, as the animation should be enjoyable, dynamic and attractive in physical behaviors – and this aspect has succeeded greatly.”
The “glass” part, though? Not much. “The Apple goal is to mix the interface and the content to reduce distraction, but I think the liquid glass achieves the opposite,” McCarthy says. “It creates distortions that attract your eyes as extracts of content. There are basic problems in clarity, because liquid glass cannot control what passes behind. Since the system tries to adapt, and fluctuates between light and darkness to stay readable, this only adds to distraction.”
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