It took 11 years) to make an adventure click and click ELROY and foreigners

Photo of author

By [email protected]


Erwi and foreigners She appeared for the first time on Steam this month as a new adventure with a hand -drawn and click it that was inspired by the classic Lucasarts nicknames and amazing story novel since the 1990s.

What draws attention is that two friends, Tadej Gregorcic and Jernej Kocjancic, got an idea about the game in 2009. They started this and worked on it in its operation and outside, and they really went in 2014. After 11 years, after financing the self -title through joint work, they launched it as a 18 -dollar title.

It is amazing to see something complicated like a game built by a small team of developers over 11 years. In this era of Triple-A Games with hundreds or even thousands of developers in a game, it is difficult to work in games with a small team.

However, it is not very rare an event among people enthusiastic in games. The Stardew valley was made by one developer, as was the award -winning Balaatro. Billy Basso, the creator of Animal Well, told me at the DICE summit that it took seven years to finish the game, to a large extent or towards it. He won the Best Game of the DICE award ceremony this year. To talk to the game developer conference, there was a big line awaiting Basso’s speaking.

Elraoy and foreigners get a good response. Gregorcic indicated a 97 % positive rating on steam, 4.8/5 on GOG, and positive reviews of relevant sites.

“We grew up on” 90s Point “and click on Lucasarts and Sierra (Monkey Island, Day of the Tentacle, Space Quest, The Dig, etc.), said GregorCic. “I love to feel exploring and focusing on the story and puzzles in these games.

He added: “As the writer, I also extracted a lot of inspiration from the science fiction books that I loved (SAGA Commonwealth by Peter Hamilton, sand dunes from Frank Herbert, Hyperion from Dan Simmons), movies and TV programs such as Stargate, contact, Indiana Jones and Closens of the third type.”

Elroy and the Aliens is a click adventure.

The game is designed similar to adventures such as Indiana Jones, Stargate, and Gooonies, as well as the classics of the science fiction book for Peter F. Hamilton, Dan Simons, Frank Herbert, and Terry Brathett. ELROY and the Aliens offers a longing journey to the height of adventure games. Gregorrik said that some of the old Lucasarts and Sierra Point-And PKLICK games helped him learn the English language, as he grew up in Slovenia.

Players are located against the charming city of Slope City in 1993, and they enter ELROY, a young engineer engineer chasing the disappearance of Abi Antiquities. Join PEGGIE, a sharp investigative journalist with a specific talent for languages, Elroy will be initiated in Odysse at the level of the galaxy through rich detailed planets, which includes more than 60 sites made with accuracy and fully made characters, some of which will speak in a mysterious foreign language especially designed in the game. When searching for his missing father, I explore the topics of love, loss and regret.

Irwi and the foreigner
It distinguishes Elroy, The Aliens ELROY and the PEGGIE reporter.

The players must decipher the old legends, or the ratification (or get rid of) a suitable set of people and foreigners, and solve the complex puzzles to reveal the truth behind the disappearance of Elawi’s father. But the conspiracy led by the mayor of the city of Roll City can hinder the investigation.

Their pursuit begins to discover a secret crystallization and mysterious message, as they fired her from her hometown in Slope City on a journey through the universe to find Elraoy’s missing father for a long time, while revealing a latent threat to the existence of the universe.

ELROY and PEGGIE face ethical dilemmas that each player may face differently, and has reached its peak in a final choice that leads to several distinct ends. To what extent will you go to restore the people you love? In an experimental show, Gregorcic stated that one of the characters is called Sierra. And she remembers in the text program that she was working on a game and got her crystal, a publisher.

The team that made El Arwi and foreigners.

In a developer conversation, Gregorcic, who coincides with my science fiction club, said that the idea came after the death of his mother, and said that the game has a kind of duality. He is strange in his heart like Indiana Jones and Goalies. But he also addresses serious and dark topics, as El Arwi’s father disappears and is supposed to be dead during his young.

For a long time why Gregorcic said the game is completely self -funded and shoes by Deviviti. A lot of time has been spent on customer projects to finance studio, especially with SuperCell.

He said: “The game is a project of passion with high production values. Hand clouds and high -resolution art takes a long time. It also contains about 10,000 lines of the entire registered dialog box, the degree of original music with original songs, etc.”

A handful of Devs got ELROY and foreigners to the finish line.

He said that the team decided to change the direction after the first two years, and expand the scope of the game and the axis to another platform (see below).

“Our passion and determination helped us to adhere to the project. We have believed in the project and wanted to share it with the world,” Gregory said. “Early play tests showed us that we were on something, and we also helped refine the game design, story and balance.”

He added: “When we started for the first time, our goal was iOS with a smaller range, but soon we saw that this game has more capabilities and a full adventure game with a longer time. It may still make it for iOS in the end, because it really works well to realize that there is anything that he agreed to perceive. It is worth it.”

Gregorrik said he was able to meet Tim Chevir, the Iny Dave game that created many click games in Lucesters.

“This was an inspiration,” said Gregory.

More than just a longing for nostalgia, Elroy and Aliens tells an impressive story about the son’s search for his lost father, mixed with a smooth heart affection with a smart dialogue. It is an original degree that perfectly captures the era, we look forward to unparalleled cosmic research when it is launched on Steam today.

Main features

Doviviti Eloy and foreigners on April 2 launched Steam for $ 18.

The game is a nostalgia adventure to click with a modern development. Players can try a real adventure game with a captivating mixture of nostalgia to 90s and a unique science fiction.

With a rich narration, players can discover a deep puzzle full of humor, old myths and strange languages. They have to solve difficult puzzles in planets and more than 60 detailed locations, which have been brought to 60 highly expressed letters.

The game contains double heroes, where you can play like ELROY and PEGIE, who suffer from the story from multiple views.

You can overwhelm yourself in a world of high -resolution two arts, liquid animation, and exciting original soundtrack.

Adventure Adventure Point-Click ELROY game characters and foreigners.

Players can dive into adventure with full English sound translations and textual translations in Spanish, French, German and Portuguese, with more languages.

The Let’s Glays is a smooth adventure experience with studied accessories features, including useful illustrations of color -based puzzles, comprehensive translations, and additional input options.

Elroy and the Aliens is available for download on Steam from April 2 for $ 17.99/15.99 pounds. Game Studio, Doviviti, is an independent studio from Maribor, the Slovenian town in the Middle Ages with the oldest grapes in the world.

Doviviti is fully funded by the studio’s joint development arm. Gregorcic Deviviti began the studio with his founder and favorite friend Jernej Kocjancic in 2009. They found later, the talented urban bridge, who did most of the art and animation in the project. Each of them went to high school together in Maribor, Slovenia, at different times.

Tomi Goljevscek joined the main developer and Robert Megon Cambpsy in QA and the playing programmer later. For sound, they worked with friends at Epix Soundworks. But everyone spent time in other projects while working with Deviviti.

All of the above is full, although time spending in other projects as well. Gregorcic said in the middle of the road through the project, I stopped working full -time in Deviviti and the founding cohesion with Dino Patti.

“But I kept working on Ilrwi and foreigners as a project of passion, guidance, writing, design and coding in” my free time “.” We also received another help along the way, most of them from the contract. The full credits list is available in the game. “



https://venturebeat.com/wp-content/uploads/2025/04/Elroy_and_the_Aliens_Key_Art_Horizontal_Logo.jpg?w=1024?w=1200&strip=all
Source link

Leave a Comment