- Games industry in the Middle East Industry experts said during the growth situation, but it still lacks developers and players luck’The strongest international conference for women in Riyadh, Saudi Arabia, on Wednesday. By not having enough women in these positions, games can become toxic and immoral.
The game industry is expanding in the Middle East, and is expected to grow quickly over the next decade. In 2024, the value of the Middle East Games market amounted to $ 17 billion, and it is expected to reach 42.6 billion dollars by 2033, according to IMARC Research Company.
But what the game industry in the Middle East is losing is more women who work in this field – and female players.
He said: “I am really proud that he is from our region, we have more players and we have more developers, but I think we have more work (to do it) to raise these numbers.” Queen AbbasFounder and CEO of the gaming developer in Lebanon Wixel Studiosin wealthThe most powerful international conference for women In Riyadh, Saudi Arabia, on Wednesday.
Abbas added: “Getting more females in this industry will affect the economy,” saying that it will create a “impact of ripples” that can make a difference in any country.
Abbas said that having more women in the game industry will also lead to less toxic and more moral games, which participated in a committee entitled “Ensuring Women Women in Games.” Many gaming companies are struggling with toxic games among players, including bullying and penalties. Some examples also called for the design of unethical games – for example, games in which players lose a reward or achievement if they do not register for a period of time.
“When you have more female participating in the narration and the game design, it will also make a non -toxic moral design,” Abbas said.
Union LeeCEO of Mobile-Fair Gaming Company anomalyHer company said to take toxic play “seriously”, and a comprehensive design committee to combat toxic and immoral play has developed. She said that the committee makes sure that the characters are designed by people who represent them and accurately reflect the intended demographic. Scopely is behind matches like Monopoly Go, Scrabble Go, Yahtzee with Buddies and Marvel Strike Force.
He told me that the committee is helping to ensure that “someone is not writing the voice of someone else who did not go in shoes or necessarily understand, or almost as a caricature of a culture.”
She said that the team designed the first original American figure in the game of Marvel, which is Navajo Spider Weaver. He told me, the miracle of “the blessing of that character”, and Lucly allowed her to put it in the game.
“This is just one small example, but these things happen every day, increasingly in games, but it may not be fast enough,” he told me. “The more we can do it … the better the result, the better the audience in the end.”
This story was originally shown on Fortune.com
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