I played Battle 6: Practical training with a return to Big Battle Warfare

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After a few hours of playing the next Battlefield 6, it is clear that the game is designed to be Mea Culpa for the fans: Trust us, we are repeating the battlefield you remember. At a huge inspection event in Los Angeles, I sat to play a slice of the multi -player game mode – and I came out of it appropriately with a mixture of loud moments and hard deaths. Ultimately, it seems to provide a kind of battles of the great team that the players were eager, with a technical prosperity that flourishes steam chaos in the War region.

Dece developer has a lot to prove it with Battlefield 6. Its ancestors, 2018 World War II, Battlefield V and 2021 entitled “Battle Square 2042” for 2021, unpopular changes gameFormula, but subsequent updates have saved some good intentions. Therefore, there is a reason that developers confirm that the latest DICE has acquired the Battlefield 3 and 4 wells, as they returned to a successful era of the great destroyed battles and retracted some of the most severe deviations.

“We have dealt with (this project) with this idea that we don’t want to be inspired by Battlefield 3 and 4, and a kind of best in our series, we wanted to do this with our players,” said Christian Grass, Vice President and CEO of Ripple Effect Studios. “This was a big thing early, Battlefield Labs stood up, get (the game) there, and made the players play, then start that conversation with them, listen to the comments they provide to us and build this game together.”

Through the Battlefield Labs Feedback program, it is clear that the studio wants to ignore any unpopular changes to the basic play that people expect from Battlefield.

“With Battlefield laboratories, everything we do and communicate with our society early, we want to make sure that we get it when (Battlefield 6) comes out,” said Thomas Anderson, Creative Director at Ripple Effect: “With Battlefield Laborators, everything we do and communicate with our society early, we want to make sure that we get it when (Battlefield 6) comes out,” said Thomas Anderson, Creative Director at Ripple Effect: He pointed out that the team wants to “make sure that we do not have to face some decisions that society does not agree on.”

Labs has already provided Battlefield 6 developers with a wealth of data, from the rates of weapons to the movement patterns, and this drives developers to control weapons and different game patterns. Their attention descends to the level of destruction in things, and collects comments about whether the walls are strong or very fragile and how this affects the player’s experience.

Anderson said: “Well, no one uses this corridor, why don’t they use it? Oh, they feel it is a killing area, or there is not enough coverage,” Anderson said. “We take it internally, test and see if we can improve it.”

Read more: How to join Battlefield 6 Open Open Beta: Early access dates and weekend dates

Balance of the old and new battlefield

Battlefield 6 is not a complete rejection of modernity to embrace traditions. For example, the game offers “closed weapons” situations that only allow lessons to identify arms categories to enhance roles, while “Open Weapon” conditions allow everyone to access the full game arsenal. But for the largest part, it is a return to the days of the modern military shooter in Arcade-I, the community remembers more than the most modern DICE experiences.

The result, at least from the few hours of Battlefield 6 Multiplayer that you played, is a polished shooter with a great focus on making exciting skirmishes on any range. I felt that snipers and long -range battles in snipers that were intense like battles nearby weapons, which could all occur only from each other on the same map.

There is enough conditions, guns, tools and playing patterns to give players any experience in the military shooter. Whether this is a coherent division in the alleys or large-scale clashes between the factions of dozens of players, you can choose the weapons and a set of customization for your desire-running and restore, repair armored vehicles, sniping from afar or revive teammates-all strategies felt vital. I felt that I had contributed to victory even if I was not driving my team in the dead, and I had freedom to play Medical fantasies or the little tank captain.

The inspection did not include any one player’s content, which leaves us in the dark about what the GLAY Globe Story Campaign, which displays the besieged NATO against the mysterious private military company, Pax Armata. But in order to be honest, the content of one player is more important-it is extremely important to evaluate the bones of the game, which feels hard, if it swings on the edge of the flood players with complexity.

Maps, classes, groups and rifles: struggle with many options

My Battlefield 6 inspected to rotate me between four situations, as I offered various standards, goals and goals. Conquest is the experience of the classic battlefield, large maps are divided into multiple objective areas to capture, which drink the battle in small areas with the dodges and features of their. The penetration is still a big map, but you only play in thin sections of it at one time – if the attacking team wins control of objective areas, the defenders are retreating to the next segment of the map. The domination of the compounds of the small teams that wear points with the captured areas, and the style of the hill king. Squad Deathmatch is a simple four -square competition for those who reach the point of killing first.

It is not surprising, the maps are divided by size. The largest maps in the inspection included the peak of liberation, which felt the ideal Platonic for the map of the battlefield – a mountain desert with small bases to keep them, roaming roaming at a time when it wanders during sniping, buildings into a swarm and wide ways of race with tanks and light armored vehicles, all while the helicopters and planes race. Another large map, Cairo’s siege, is an urban battlefield with many wide archery corridors and narrow -fighting buildings in Alleyway.

Large maps captured my attention, but the youngest still maintains a lot of magic, especially the Iberian attack, as it carried strong in several rounds of hegemony, jumping between buildings, on top of which is to hold the areas. Empire State was also in our rotation, which is a group of corners near with a lot of angles, I found myself feeling smoking from the back frequently. While we did not play them, our guide noticed five other maps coming to the game at launch, including the Firestorm process that belongs from Battlefield 3.

Through all this, the players are spreading with one of the four seasons: attack, engineer, support and return. Each has unique privileges: Assault Elects faster and has explosive tools such as grenade launchers. Engineer has Blowtorch compounds and car compounds they ride, and support contains a healing package that they can throw on the ground and use fast caliber pleadings and revive them to re -summon motion sensors and use them. Each chapter has an active skill that I forgot frankly at the heat of the battle – including the ability to attack the outlines of enemies through the walls if they cause sufficient noise.

A large group of soldiers surrounding tanks, armored pocket and a helicopter flying over a mountainous desert terrain.

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You can sit with arms downloads, arms and diving in the game or customize them. I found that it was sick to get the correct attachments on my heretics, but this is as much as I took it. Tools, explosives, grenades and side weapons accumulate for many options that I did not disturb them, exceeding many of my main weapons.

Perhaps I could have a better feature with all these additions, and Anderson described some of the new tools in the main game such as sniping sniping that distracts enemies from laser devices away from closely and personality that works as a sniper. But the fast time of the killing made it feel like at any moment I was not ready to pick up my offensive jungle of a person who appears from the corner will be a duel I will lose.

I did a good job – heck, in a couple’s matches I even near the top of the results boards – but I never controlled. At the best moments, I was in harmony with my plastic, and I often use the feature of anyone again to return my team mates (the support category does this faster). In the worst moments, shot backwards in the back again and repeatedly as the enemies apparently emerged from nothing, with no time to shoot. The highest high levels and low reduction.

It was not the case that the game felt a power or that there was a skill cover that I was not about to reach (although it was clear that there were many players even in the inspection who did not have difficulty taking me). She felt as if she walked on a tight rope in the budget of the killing, movement and minor tactical options. This improvement appears to be the result of all the notes of the above -mentioned player that DICE gets with Battlefield Laborators – including how to properly detonate buildings.

A scene of an urban war with soldiers runs as the explosions tear buildings over HTEM.

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The correct flavor to destroy the map is similar to the battlefield

The primary element in the battlefield games is environmental destruction – how many map collapses and explodes while tired of tank shells and grenades throughout the match. When these maps played over and over again, I saw how some high -movement areas would get blurred by the time when the match ended, as the buildings were reduced to the rubble and areas around the goals. It is technically impressive, and if you think what the developers say, it is likely to be useful.

This is what is called tactical destruction in the battlefield, it is the idea that you can detonate holes in the walls or take out snipers to change the terrain. Through the test, sharpening the game developers destroying to work reliably in the same way every time – something that players can rely on to give them options in battles.

“We know that people love when things explode, but there must be the essence of all these things that you do, right? That is why it is so essential for me that it is inevitable – so that you can rely on” if you install this missile here in this house, this exactly will happen. ”

While the blossom included the visual language to connect the circumstances to the players – such as the cracks in the walls are ready to destroy the next explosion – they do not expect people to take advantage of tactical destruction at first. This comes from the knowledge of the acquired map over time, and players can eventually start seeing logic to pave the way towards goals with explosives. Then they can combine this with other elements such as the assault ladder tool, which Anderson notes can give the team access to the second floor to the sudden enemies.

In my inspection, I did not approach the destruction of the environment for my favor. But the explosions were impressive. While wandering around a building in the siege of the Cairo map, tank shells and missile shells turned our shelter into ruins while the ceiling was wandering around us, and the room was immersed in dust and our blindness during our rush. From time to time, she is often overwhelming and often spent on fire acquaintances, the game destroyed the game more strongly in a soldier’s shoes, escalated chaos and stopped me to skirmishes that rose in tension, with echoing every boom in headphones.

In this, I felt a dice aspiring to restore the chaos that it controls that make the battlefield games unique among the military archers today – that is. But returning to the success of the successful battlefield for a decade, I mean, we hope that the players will give an opportunity to re -create moments they loved. In it, it seems that Battlefield 6 can be what these nostalgia are waiting for.

Anderson said: “If you start with Battlefield 3 and 4 that we know is loved and (for example), let’s implement these foodstuffs and columns, I feel almost similar to cheating symbol – this is what Battlefield should be.”

Battlefield 6 launch on October 10 PCand PS5 and Xbox x/s series. free Weeter Beta weekends It will be operated on August 9-10 and 14-16 August.





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