How to improve the new correction screen settings from Minecraft Java before the official version

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Mojang Studios recently released Minecraft Java Snapshot 25W31A, where they presented a new type of correction screen and its settings. Making this disk is possible for players to switch any correction information on the F3 screen, providing a lot of customization. It even allowed players to keep some correction information constantly on the screen.

Despite all of this, an argument can be made that it still needs some polishing before it is officially released Minecraft Java with a decrease in autumn game. Here are some ways I feel that new correction screen changes can be improved.

Note: This article is personal and only reflects the writer’s opinion.


Methods in which new correction screen changes can be improved in Minecraft Java

The spacing between correction information can always be reduced

Correction information can be collected a little together for a better vision for the world (image via SPORTSKEEDA GAMING || Mojang Studios)Correction information can be collected a little together for a better vision for the world (image via SPORTSKEEDA GAMING || Mojang Studios)
Correction information can be collected a little together for a better vision for the world (image via SPORTSKEEDA GAMING || Mojang Studios)

First, as we mentioned earlier, players can switch any correction information from the correction screen options menu to be displayed at all times. This means that information will be presented to the player even when he is the main F3 correction screen Not on. Some of the best correction options that must always be kept are FPS, coordinates, light level, etc.

However, when complications of these settings are always kept on the screen, players should notice that they have a large space between them. For example, if users are planning to keep five types of correction information on the screen, they can be disturbed very quickly, and this is partially due to the extent of their separation.


Always simplify correction information on

Some correction information that is always set on (image via SPORTSKEEDA GAMING || Mojang Studios) can be simplifiedSome correction information that is always set on (image via SPORTSKEEDA GAMING || Mojang Studios) can be simplified
Some correction information that is always set on (image via SPORTSKEEDA GAMING || Mojang Studios) can be simplified

Regardless of the correction information repair, Mojang can also reduce and simplify some correction information, especially when it is replaced to stay on the main HUD constantly.

For example, when players operate coordinate information to always be visible on the screen, they only want only coordinates. Instead, the entire detailed information will appear about the coordinates of the operator, which can be confused alone.

Thus, Mujang can reduce information about these correction options, especially when it is always set to operate.


Remove correction information on different graphic user interface screens

Correction information is always displayed everywhere, even in the temporary suspension menu (image via SPORTSKEEDA GAMING || Mojang Studios)Correction information is always displayed everywhere, even in the temporary suspension menu (image via SPORTSKEEDA GAMING || Mojang Studios)
Correction information is always displayed everywhere, even in the temporary suspension menu (image via SPORTSKEEDA GAMING || Mojang Studios)

When any correction information is always kept in the preparation, you will always stay on the screen, even if the players are in a temporary stop list or at any user interface such as the drafting table or oven, etc.

Mojang can fix this problem so that the information does not always remain on the screen, especially in other GUIS and the temporary suspension menu.


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