Haptikos reveals an external hand structure to pick up digital objects in XR

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Habeticos An external hand structure, aimed at allowing you to use your hands accurately in touch applications. It works with extended reality devices (XR).

HAPTIKOS, which is based in Sanifel, California, and Athens, Greece, appeared surreptitiously at the experimental innovation event of the Massachusetts Institute of Technology in Cambridge, Massachusetts. The company also announced that it had raised $ 2.7 million financing. In this strange tool, you wear one in both hands. The outer structure can simulate the tissue texture. It creates a sense of ticking reactions, and provides movement of learning through touch.

The outer structure allows you to capture things in a virtual world with your fingers. It is installed on your hand via a belt. The outer structure fingers are associated with your fingertips. It looks like a large spider on the back of your hand. It can eventually become consumer technology. But at the present time, it focuses on robots, manufacturing, defense and other commercial applications. Gamesbeat said in an interview with Gamesbeat.

“We live in a time when digital reactions have become an integral part of our daily lives, from social media to work experiences,” said Heriopolos. “Our presence in the digital world is still continuing to grow. As these trends accelerate, we can make this interaction more humane.

The exterior structure is HAPTIKOS with virtual reality devices.

It is not only limited to devices. It is part of the Haptikos ecosystem for integrated devices and programs. Its price is $ 2,500 per unit of evaluation and available individually as well. The ultimate goal is a final price of less than $ 1,000 by 2026 when the final production units are shipped.

In conjunction with the HAPTIK OS operating system of the company’s artificial intelligence (HAPTIK_OS by the company), the combination of the exterior structure and the operating system provides a full touch sense of virtual reality applications, augmented reality and other use cases. Technology is available for licensing.

“We are very enthusiastic about our recent output of the holy halls of the Massachusetts Institute of Technology, as their slogan” Mens et manus ” – which means Latin” mind and hand ” – took a very new and literal meaning. . “Competitive touch solutions usually depend on gloves, and never fit properly with most of the hands – our external structure suits everyone completely, which is much more accurate and much less expensive and is the only solution associated with an actual programming solution that makes it really useful through a set of markets.”

Habeticus outer structure

The exterior of the HAPTIKOS LED can make your fingers feel the touch sensations in the virtual world.

The company is the result of the ideas of Giuolos and Fasilapostolos Uranis, who are in Athens, Greece. Uranis said the funding came through European Union programs such as XR2INDUSTRY and XR4D. They provide an uncomfortable financing to support the advanced innovation in this sector.

The initial model of the exterior provides a sense of distinctive sensations of different materials, from smooth surfaces to complex tissues. Whether you are dealing with virtual or design virtual objects, Haptikos makes digital environments look tangible and vibrant, which enhances comprehensive realism.

Its height is 12 milliliters and the time of falling is 55 milliliters. Haptikos said this ensures that every touch and interaction looks immediate and smooth.

The exterior of the HAPTIKOS hand has 24 degrees of freedom (DOF) for each hand. It is characterized by accurate movement less than a millimeter. He has eight hours of continuous use, beating long -term commercial alternatives. Because the company controls every joint, it says that users can feel realistic movements from the most sensitive gestures to the most complex procedures.

“It is a solution to the interaction between man and the machine. They are used either in the units of measurement that have the effects of deviation and they must re -calibrate the system. “

The company uses artificial intelligence and customizes interactions for each specific application.

Each external structure includes tracking sensors and touch sensors. The motor sensors will be added later in 2025.

In our interview, Herosolos said that our senses require full support and our fingers in particular that need high resolution. He said that the exterior can be used to train high ingenuity of things like surgeons in medical applications. It also has defensive and manufacturing applications where engineers carry virtual things or are training in maintenance in the cockpit. It can track the movement and the specified technical robots. Machilers also want to control the fingers when the machines are turned away.

Heriopolos said that technology is smoothly integrated. It contains an advanced software ecosystem, advanced devices, and a set of software development tools supported by artificial intelligence to create vibrant virtual fingers.

He said: “But what really distinguishes our solution is the right balance between performance, ease of use and adaptation.” “We have been able to make it accessible to everyone, ensuring that everyone who sees value in our system is accessed.”

The company cooperated with industrial pioneers such as Siemens and Leonardo to improve technology and verify its capabilities.

“As Alan Kay said, people who are really serious in dealing with software must make their own devices,” said Giuolos, referring to one of the technology pioneers. This is our philosophy. When we started this trip, there were no available devices that could support our software framework. This is actually motivated to build our region. It guarantees that each element of our solution works in complete harmony to provide natural interactions and experiences.

The company focused its research on excellence in tracing. It can track 24 degrees of freedom for each hand. It also has a lower movement of a millimeter in each degree of these degrees.

“Whether it is a matter of wounds or an engineer, they have the ability to perform every gesture they want and the system can capture every high -resolution movement,” said Giuolos. “So when we design experiments, we know where each bone is placed in our system. We can lead and release the topic sensors more feasible. So we see how important the accuracy level provided by the movement tracking in order to provide motor reactions.

Reactions to the experiment

The Haptikos headquarters is located in Athens, Greece, Sanifel, California.

“The outdoor structures have expanded the training program for the postpartum balloon.”. “Both doctors and students have witnessed a significant improvement in their procedural skills after using Haptikos. The concrete reactions have made realistic and precise control provided by Haptikos a more analled and effective educational experience, which greatly strengthened the levels of confidence of the trainees in their group’s skills group for this decisive procedure.

Through these sensors, Haptikos tracks the movement of each hand joint with accurate details. This means complete and natural control in each movement. It ranges from curls and complex hand gestures, making digital reactions look smooth and intuitive.

“Haptikos impressed the innovation technology team at the Massachusetts Institute of the entire technology thanks to its advanced touch techniques, and we are very happy that they saw the value of its launch in our first event in conjunction with Mit Reality Hack.” , In a statement. “The haptics was a long -ignored XR solution, and the combination of touch, operating and artificial intelligence system along with the leading Unity SDK industry is a victory for all developers who seek to the next XR limits.”

Haptikos was launched at the first annual Massachusetts Institute of Technology Institute in January 2025. It has a unique task represented in providing the most realistic and overwhelming spatial experiences.

The company said it will be available at less than half the cost of competing solutions. It contains two negative comments systems for touch comments. It is a motor -based vibration interaction where you can program density based on friction. The goal is to achieve a balance between simulation and the creation of illusion that you are touching something.

They started to solve gloves, but they saw limits. One is that your hand sweats after a certain period of time. The integration of the motor reactions is difficult. Finally, there are many different sizes of hands and it is difficult to make a glove that suits them all. The outer structure only needs to touch your fingers and a belt on your hand. It is located on the top of your hand. Motor reactions are more accurate. Heriopolos said that you can use it for a long time of time.

Habetic operating system

Habeticos
Haptikos has its own touch devices and programs.

The Haptik OS app is the central axis for the connection of the Haptikos exterior. It integrates their capabilities smoothly in projects and controlling movement. This data is reinforced to Unity Software Development Kit (SDK).

The Haptik OS system itself is the essence of the Haptikos ecosystem. It connects the developers, designers and final users to create realistic, intuitive and overwhelming experiences. Through artificial intelligence functions, HAPTIK_OS automatically adapts libraries built in new XR applications. It does this in Unity, which simplifies integration and measurement.

Happy OS is available on three levels of licensing. For freeemium, the operating system has essential tools for developers to start exploration. The basic level contains the SDK software tool for application. A professional layer with full access to the tools based on artificial intelligence for automated customization.

The company includes eight full -time and seven part -time people.



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