Fortnite Epic will allow the sale of in -game elements in the last attempt to compete with Roblox

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Creators build experiences in Fortnite They get a new way to earn revenue. It says an epic The developers will soon have the ability to make and sell items within the game FortniteAnd earn a piece of V-Bucks users spending to buy them. Previously, developers He only got money Through Fortnite based on the amount of time they spend on their “islands”, the game name for third -party experiences that creators can provide through Fortnite.

The developers will be able to create their consuming and solid elements in the game using tools that will be released soon at the Unreal Fortnite Editor and “API based on the new verse”, according to EPIC. The company also plans to be generous with the division of revenues, at least in the beginning. “The developers will usually earn 50 percent of the V-Bucks value of sales in their islands,” but from December 2025 until the end of 2026, they will get 100 percent.

EPIC says it is 50 percent reducing it – especially more than 30 percent. The Apple App Store – is helping Fortnite. It is also a type of species, because Epic claims to be “investing and operating business in a loss.”

An amount of 100 per cent or 50 percent of the “V-Bucks value” is actually equal to real money, unfortunately, not that simplicity, such as converting the digital currency of Fortnite into dollars, though. EPIC provides the following interpretation of how to calculate the V-Bucks value:

To determine the value of the V-Bucks in US dollar in a specific month, we take all spending on the real money of customers to buy V-Bucks (converted into US dollars), offering a platform and store fees (ranging from 12 percent in the epic games store to 30 percent on current keyboards), and we divide them into the total V-Bucks spent by players. The average fees for the Fortnite platform and store stores are currently 26 percent (with specific fees ranging from 12 percent in the epic games to 30 percent on the console platforms). Therefore, 50 percent of the V-Bucks value is translated into about 37 percent of retail spending, and 100 percent translations of V-Bucks value to approximately 74 percent.

A model of Fortnite row sponsored by developers.

Besides the new ability to create inside the game, EPIC says that Fortnite developers will be able to pay to be displayed in a new “sponsorship” row from the inside FortniteDiscover feed. To better work for new and returning players, developers also get new tools to create community forums and share updates on their islands.

All of these changes are in the service of more expansion FortniteThe ability to work as a platform for games and social experiences, instead of just Battle Royale (with raceand Rhythm and LEGA cross). Obviously, the epic wants Fortnite To be Roblox, and reap the benefits of an active community of adults and children create experiments for its platform. The cultivation of this audience led to All kinds of child safety problems For Roblix, But EPIC clearly looks at the risks that deserve all this trouble.



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