Last week was the first time that the Final Fantasy tactics have been picked up since its completion in 1998. One of the neckless battle was so much that I had never returned – and given its reputation among the fans, I know I am not alone. So when I had the opportunity to speak with Kazutoyo Maehiro, part of the original Dev team and next Remaster manager, Final Fantasy Tactics: Chronicles IVALICEI jumped in it. You need to know why they had a very brutal fighting.
My question about Maehiro: “At that time – 28 years ago – what was the original team thinking about this battle?”
The Square Enix PR team laughed in the room, knowing this question clearly. Although it is not a favorite or the most difficult fighting – this honor goes to the Battle of Zeirchee Falls, a turning point in the plot that thwarted countless players with difficulty – the nefarious battle that I asked about looming on the horizon in the memories of the players.
Late in the third chapter, the battle is revealed as two faces a successive confrontation that forms a brutal marathon. First Up is an individual duel between Ramadan, player champion, Wiegraf, frequent discount. Without careful preparation, this battle can feel impossible. After his defeat, the players immediately fight Belias, the devil who owns Wiegraf, along with his calling monsters. For many, this moment is the place where their tactics ended.
Miro said through his translator: “At that time, it was not necessarily difficult to be considered a difficult battle in order to be difficult as the right thing to do.” “In a way, it was not necessary to try to make it difficult. It is more than that until it ended in this way. And later, when I look back, I think the decision to make that battle difficult as it was the right thing.”
The New Final Tactics: Ivalice Chronicles is the Remaster game for the original PlayStation game, which was launched in 1998 in the United States (1997 in Japan) after Final Fantasy Vii. Unlike the main chain, the tactics hosted the RPG coordination, which is the bright SEGA power and the power of SEGA Nintendo Fire logoAsk the players to think carefully about the status of the unit and the capabilities and the transfer of demand. You can quickly wipe your party mistakes, which is the choice of a design that strengthens the game as loved and frightening.
Remaster lightly updates the game’s photos, including the vicinity of famous letters and the ribbed environments, focusing on enriching other elements, such as adding the entire vocal dialogue. Even young enemies get sound lines, add cinematic taste. The dialects feel some play, as if they were expressing scenes from Game of Thrones, but they are suitable for the dark game of betrayal and political perplexes. Ramza’s journey through a war -torn kingdom was the novel of mature stories that I could not completely estimate at the age of 19, but it echoed more power now.
The most surprising improvements are the “quality of life” improvements. The battles and dialogue can now be accelerated with a fast-front-gape of Godsing for the slowly known game. My time was short, as it only included the first few battles of the game. It ended in the Battle of Dorter City, the first truly difficult battle in the game, as it presented new types of enemy and set a map full of different highland structures.
Dorter Trade City is a pivotal introduction to a major element in the game fighting. The vertical position of the character can be useful and harmful: they can easily attack the enemies away from a higher view, but at this height, the enemy’s attack that drives them to the edge may mean immediate death. One of the main defects of the players in the first place and Remaster is that opponents who control the computer know all the pros and cons of some highlands, while the player must learn while flying. What I played in my criteria felt dates with the original game, especially since the overwhelming overwhelming feeling of losing the battle due to the wrong moves.
Maehiro emphasized that players who are struggling with battles like this in New Ivalice Chronicles now have options. Difficulty can be reduced and the battles can be restarted immediately or completely abandoned, making the game easier without losing its primary challenge.
A snapshot of one of the new Cutscenes in IVALICE records.
As we mentioned earlier, Maehiro was in the original FF tactics team as an EVNT scheme, responsible for directing text events such as the movement of characters and animation during the sequence of the story. At that time, he was a new developer, and now, after years, he can look back in the younger himself – full of hunger and design.
“I will feel very disappointed if I was going to fail the last two team members,” he said. “In this sense, I couldn’t let this project fail, and I felt some pressure as well. Given the archive materials in the past as well, this helped me think of my time over the past 28 years as a game designer. After I managed to return to the Final Fantasy tactics after everything makes my chest swim proudly.”
Since the original Final Fantasy tactics, Maehiro has worked on Major Square Enix projects, including Vagant Story, Final Fantasy XII and MMORPG FINAL FANTASY XIV: A Realm Rebaln, and eventually became a creative outlet in Final Fantasy XVI for the year 2023. But his relationship with tactics is still personal, especially when it comes to characters, a system that determined its depth and restarting it, enabling the players to allocate their units with an amazing set of options.
The summons still look great in Ivalice records.
With more than 20 player jobs in their characters, starting with foodstuffs like Knight and Archer to unconventional choices like a calculator and Time Mage, Maehiro has its preferences. For efficiency, ninja, which can double weapons and throw elements for great damage. For pure pleasure, he loves the discourse (which is originally called a mediator), and it is a magic and modern category capable of recruiting enemies, or strengthening the allies or enemies of enemies. It is a suitable option for a designer whose career was built on strategy and stories.
Will Evalus play records and go back to the game that left a sign about three decades ago? Yes, but I will take advantage of every Qol feature to avoid spending days trying to defeat Wiegraf. I am no longer a university child wasting time to avoid studying; I am an adult now, lost time between writing tasks.
Final Fantasy Tactics: Ivalice Chronicles on September 30 for $ 50 on Switch Nintendo Switch, Switch 2, PC, PS4, PS5, Xbox Series X and S.
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