Female institutions in gaming companies got 0.11 % of VC deals in 2024 | Dianbit

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In the male -dominated scene for emerging companies, women were only 0.11 per cent of the value of the VC deal in 2024, the worst compared to 0.18 % in 2023, according to a report he presented Pitchbook.

Women have always had a low representation among startups of funding technology. But it is much worse in the game industry in terms of female representation among startups. I will tell you more about the numbers and then talk about feedback from female institutions and women VCS.

Institutions in gaming companies raised an estimated $ 215.7 million of deals in 2024, an increase of 163.2 million dollars in the value of the deal in 2023. Female institutions were 0.26 % of the total number of deals for startups in 2024, compared to 0.56 % in 2023.

Women represented a great representative in the game deals.
Women represented a great representative in the game deals.

“It is not a shock that there are very few institutions in the games successfully raising the investment capital – there are not many at first. Amy Woo, the partner in Minlo Femsers, said in a letter to Gamesbeat:

This topic gets more attention. Many women recently participated in the “2 %” campaign, indicating that women’s institutions have only received 2 % of investment capital financing. Shelby Molina, a game developer for a long time, made a satirical movie, Rest face stadiumAbout how difficult it is for women to raise investment capital to start operation. I showed this at the next Gamesbeat event 2024 and got a strong reaction.

The comfort of the stadium’s face is a film by Chilby Molina.

But there is a negative aspect, as the Trump administration is making diversity, fairness and integration (Dei) illegal in various places in the government, and may have a chilling effect on the efforts made to raise more money for women -led companies.

There too Signs of bias Regarding the types of questions that women ask when collecting money, compared to the questions that men ask.

“I think at this stage of history when the gaming climate is very noisy, Dei is dismantled, and women are already dealing with a lot of adversity, we will only see investment towards women only the foundations get worse,” said Charmin Daf, the women’s -led game president, in a letter to Gamesbeat.

Daf said she hopes to be optimistic.

“But this is what I say to women who start the Iny Studios after its demobilization,” said Daf. “You see it already with the large AAA studios retreating and gets rid of Dei teams. I also see many people who were excited to care for things like WLG or Lags or any other various offer or initiative that retracts support. There is a lot of uncertainty, fear and first teams that will be affected by those led by women and colored people.”

“This article highlights a continuous financing gap for institutions, especially in games. Yes, it is not all bad news, and there are some positive trends in the long run, but as a studio from the establishment of women and institution 2024. “

“The financing of women-led companies is not charitable-it is a decision for smart business. Research indicates that entrepreneurs often perform their male counterparts. We also note that women are a large part of the gaming audience, and they represent a major demographic and are often overlooked that sweet games are simply on a task to treat.”

“It is time for investors to support teams like us, not only because this is the right thing to do, but because it is profitable to do.”

Terry Redfield, Founder Evil fox gamesHe said in a message to Gamesbeat, “I feel 2 % because although I was told that I was the first woman to gather more than a million dollars in 2015, my percentage has improved significantly since then. However, I face the same friction to raise today as I did at that time. I still tell me“ but it is difficult to raise. ”However, the companies led by women are still linked to the same percentage as they were before the current market challenges.”

“I think this number is summarized in the current group of investors who are mostly men. They are looking to reduce risks as much as possible and this means investing in what they know. It will take a LED Women studio that measures and becomes successful to break the template and help reduce bias. However, this is the problem of chicken and eggs without any seed to do so. However, this is my goal for Wicked Fox.”

there The search that appears Women generally work better than men operating startups.

“I grew up, I was often the only girl in the group, because most of my fellow players were young. Now, as an investor, it is not surprising that we see that a few women in games in the games successfully raise investment capital – only 0.11 % of the total value of the investment capital deal in 2024 – because there is simply a lot of start.”

“We at VGAMES are doing everything we can to promote female LED studios. Outside the flow of the deal, it represents about 10 % of opportunities, while converting to investment is difficult. This worries me especially because of the fact that it is not absolutely in line with the sexual game data,” said Eitan Reisel, founder of VGAMES, Founder of VGAMES, Founder of VGAMES, in a message to Gamesbeat. We are trying to promote women in the industry in several ways.

both of them Women in international games (Wigi) GDC annual networks event Regarding the game developer conference in March, and Games led by women He recently displayed before GDC.

“I see sunlight in growth for women leaders in leading companies or collect money. I yearn for the day when he is an equal stadium, and I hope it is close. As a founder of myself, I grew up to photograph stars, and most of us are known in this way only,” said Perrin Kaplan, the founder of public relations at Zebra Partners, in a message to Gamesbeat.

Not everyone wants to talk about this topic. A tanker woman asked entrepreneurship about her opinion. She said she was collecting money and preferred not to bother this bear now.



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