FBC Firebreak Practical Training: Rescue the office with Super Soakers and Venice

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A few minutes away from my mission, I have second ideas. The seizure of ten enemies who resemble zombies is many of the modest enemies of the Federal Control Office. Initially, it is difficult to be faith in my equipment – a water jug ​​on his back with a cannon for the drowned enemies. But then, my FBC colleague (a secretary or average manager, I forgot to) uses his group to clarify all the soaked enemies at the same time. With our third work colleague who criticizes his key to anything that moves, we can barely fix some broken fans before running for the elevator while closing the doors on the enemy crowd.

Welcome to FBC Firebreak. The media got a chance to play the game for a few hours in an online inspection before its release on June 17.

After six years of Cremedy Entertainment Seminal 2019 Game Control, the FBC headquarters is still occupied by the other HISS invaders. But the courageous workforce in FBC climbed, and as one of the agency’s guards, agents, or medium managers, it is up to the players to get them out of the offices.

FBC Firebeak is a remedy as the first game that was designed to be multiple players instead of its contracts from the adventure of one player. But the latest studio title is the younger “AA” game, unlike the leading AAA versions like Alan Wake II, Control and Hits Sprea with the other. However, the price of $ 40 (or $ 50 for the luxury version), which matches its most humble range, will be welcome in players with 80 dollars shocking stickers coming from Nintendo and Microsoft.

In my inspection, I was able to see how Remedy tries to mix his distinctive style of strange and unconventional play into a multi -player setting, and mostly succeeds. There are many personalities in the world that have been built, and the players are likely to enjoy the role of supernatural respondents as a change in the pace of archers in the heavy team they know. But the deadly fans of the studio narration approach will have to adapt to the rapid pace of cooperative for the new game.

They will have to get used to difficulty, because FBC Firebreak is difficult.

I will give you an example: My teammates – one of whom was the CNET Booker video editor – and fell into one of the three tasks available to us. We have chosen a pistol and one of three bags that carry on the back, each of which provides unique tools that work better when combining – a main method that encourages the game to work team. We put the task in the normal difficulty, and we went.

A snapshot of the game in the game: a reactionary office in the 1960s with a chaos rug, all covered with many notes after that.

Entertainment treatment

The task (or the “job” in the Firebreak conversation that we chose was a paper hunt, as our team is assigned to clean plague from supernatural notes. Like other regions of the FBC headquarters, the offices that we explored – which were re -created with sincerity in Shaj carpet in the 1960s and reactionary decoration of 2019 control – have been distorted by the invasive whispering, making things strange. This means that we were not only fighting FBC workers who are hidden with a hoopa who floundered and shot us-we also had to set out of the human skin made after after.

Our third team teammate leaked due to GPU’s compatibility problems, so CNET Twosome has surveyed the Post -its Hunning The Office, all of this during the endless hordes of enemies. He ran out of bullets very quickly. Booker colleague had a mechanical group with medium soreness that could swing – as he allowed him to fix the tools spread around the level faster. Meanwhile, Blaster Blaster did not on the back of the backpack than Stagger’s enemies, with relying on one combo with the shock group that our companion carries in our team.

With my weak and frequent deaths, I barely brought us a poker to the elevator to finish the task. For the rest of our examination, we adhere to easier difficulty.

An artistic splash of three letters formed a fireworks, all in rescue equipment and gravel -packed technology tools.

Equipment groups, called CRISIS groups, come in three varieties (from left to right): a jump with shock area attacks, the repair group with a binding key, a vibrant tower and a Splash group with water cannon and healing moisturizer.

Entertainment treatment

A group or die in an attempt

Technically, you can fall into a “job” by alone, but I am not recommended. They were designed to be a challenge for three people, and I can witness how it is a difficult experience enough with two, even in the easiest preparation. The teams consisting of four people were not balanced, such as two treatment developers He told me previouslyIt is logical when I fought through the narrow corridors, spacious offices and spacious mines that would have felt crowded with more than two other colleagues.

There are other tools at your disposal to take on jobs, such as hand grenades, vibrant equipment to be used with a backpack group and a super -recharged ability (which we did not get away enough to tamper with them) – they are all gradually unable during the level. We are decorated with more gear, and a better chance of enemies hordes stood up. When I criticized a jug filled with a water backpack, I sprayed healing in a radius around it, stood in front of the waves of enemies that had already eliminated us.

But we are still not excited to raise the difficulty in returning to normal, and the extent of the struggle of the players may be a point or fracture of the experience of the Firebreak player. It is a balance that can be adjusted in several ways before the game appears in June, from the enemy’s health and its behavior to the effectiveness and availability of ammunition. The treatment strengthened that the inspection that we saw was a continuous work, so I expected some absurdity to come, but the game is going a difficult line in encouraging (the border line that requires) through its mechanics and unique tasks while allowing the player-after all, the strangers who fill your cooperative family via the Internet will come at various levels of skills and equip them.

In its current state, indulging in a wave after a wave of whispering while I feel that my ritual inadequacy is a little worrying. The game shows the promise of its unique preparation, its core and a place in the multi -player shooter – those that prefer strange and interesting mechanics on super weapons.

An artistic splash sipping screenshot in the game from a rifle held in the first person with two teammates facing a crowd of enemies.

Entertainment treatment

Cooperation in the world of Alan Week

As the FBC Firebreak developer explained in our briefing before the inspection, the game was designed with three basic columns. It was more clearly shown when we played the game: there should be a little standing among the players who play the game and reach the event. There are no plots, conspiracy transfers, or heavy dialogue to reach the jumping path to a job.

This leads to the second game column: each player gets the same content – there are no ways to advance or drive DLC by dividing a group. For $ 40 entrance fees, players will get everything the Firebreak developers offered to the game – which is currently two additional functions at some time after the launch of the game.

This is associated with one of my main annoyance during the inspection: the hair of progress is very slow to open enough of the elements that made me feel effective in this field. It makes sense if Remedy wants a longer runway to apply to keep players – for new equipment, best weapons and more cosmetics to prepare firefighters.

The last column was the least that I saw – and that is mainly because we have not seen much of the game: FBC Firebreak provides movement and moments only “in control.” From the inspection, this matter is to rely on equipment on weapons on weapons – even without following my third teammate, I discovered that my water rifle could stumble in enemies when accusing it, leaving my teammate on the other team to hit them with his wrapping. This mixes a dose of tampering with feverish terrorism from Hiss Horses.

Splash Art simulates a screenshot of the first person in the game showing the player and their deadly team in an office.

Entertainment treatment

In practice, the FBC Firebreak looks like a combination of 4 Dead and the left ghostbusters, a fun and unconventional mix that shakes this type of Squad Super. But its focus on transporting players quickly inside and outside the jobs does not leave a big room for the type of secret fishing and the liberation that has identified previous treatment games. To achieve this purpose, it is difficult to imagine whether studio fans will embrace Firebreak episodes that run the same tasks without telling heavy stories, not to mention Alan Week IIS we sing the musical sequence.

Firebreak developers previously told me that they do not believe that those unforgettable moments really fit with a multi -player game, especially if that means forcing players to restore them frequently. They may be right, but this means that the new game will need to rely on emerging moments of unpredictable situations, and often ridiculous-this type of memories that help to distinguish the game.

With no more FBC Jesse Faden’s director’s story until 2, not the desired story content in Firebreak, it appears that the new game is preparing to stand on its own. Without any details about how the fire fire is linked to a larger common treatment story through studio games, or the amount of flag that was placed waiting for the discovery of the players, Firebreak will drown or swim based on the pleasure of running as a drone to provide your workplace with tools, unit and weapons. It remains much to see.

Watch this: I attended the general Nintendo Switch 2





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