Jeff Minter, the iconic game designer, has returned with the forgotten Atari title. Minter transformed his narcotic eye to the Council of Ministers in 1984 I, robot. He raises his visuals and takes dangerous freedoms with the original design, adopts technical music and some of the new game modes.
origin I, robot It was flipping, Although Dave ThorrThe man behind Rocket command and Storm. Maybe it was before her time. After all, it was the first commercial video game to use 3D ribs in real time. The game came out eight years ago before Sega Virtua race And more than a decade before PlayStation and N64 bring 3D games to the main current.
The original title had taken control of the players on a robot while jumping around the mazes to turn the tile color and shoot the enemies. There was also a giant eye eyeball that had to be avoided at any cost. The Minter version maintains the basic game mechanic, but it increases the speed and includes new play items. For example, there are new levels of firing tube and exploration mode called Ungame. It looks very elegant.
If Jeff Minter’s name appears to be mysteriously familiar, then he is the person who made Tempest 2000 Various continuations. Recently, it has reformulated a preliminary model for the location The name Acre it This originally dates back to 1982. He also presented the video pictures of nine -inch nails videos.
Minter version of I, robot This spring will be largely released to each platform, including Nintendo Switch, PC, PS4, PS5, Xbox One, Xbox Series X/S. The design team also works on a PlayStation VR2 port.
This article was originally appeared on Engadget on https://www.engadget.com/gaming/acclaimed-siggner-jff-minter-is-back-with-a-remake-f-t-80s-Aarcade-curio-i– Robot -194037105.html? SRC = RSS
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