Epic games reveal the unreal case of 2025

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Epic games Unveil Unrealistic case In a major speech by CEO Tim Sweeney at the UNREAL Festival in Orlando, Florida.

Epic Games revealed an amazing experimental show with CD Projekt Red, Witcher series maker, where technology has shown Witcher 4 on Unreal Engine 5.6. This post will give a taste to the event, but our independent writer Giancarlo Valdez is on Earth in Orlando. You will submit a send with more details and practical impressions. And YEP, EPIC is thus in the shadow of Disneyworld, where she surpassed her traditional state of Unreal at the game developer conference in March.

Epic also displayed Creator AI tools for the Metahuman platform to create human incarnations with realistic faces as well as an unrealistic editor of Fortnite (UEFN), a haven for the content created by the user. UEFN has achieved $ 722 million in revenue paid for third -party creators so far during the past two years. The Epic Games has now paid a developer and Publisher Partners, which is more than $ 2.1 billion since its launch.

UNREAL case has just ended, and the audience got a glimpse of the advanced technologies experienced by epic games and launching them to help Devs and creators build great experiences.

The show started with an art illustration of CD Projekt Red – not Witcher 4 itself, but a show of some technology that works on the new Witcher collection. Epic also unveiled the latest on Unreal Engine 5.6, including the main performance promotions to enable teams to build large -scale open worlds, such a technological experimental offer, smoothly on current devices.

The Witcher 4 Unreal Engine 5 Tech Demo

The CD Projekt Red UNREAL 5.6 engine is used for The Witcher 4.

When I launched Epic Unreal Engine 5 years ago, CD Projekt Red said it would cooperate with EPIC to provide great support to the engine. Together in the case of Unreal, they now revealed what they were working on.

The Witcher 4 Unreal Engine 5 Tech Demo Witcher Ciri follows, which is Slayer Monster Professional, because it explores the unprecedented Kovir area in the midst of a monster contract.

The technical experimental show provides an early look at a number of features of the new open world 5.6 at work-all of which work on PlayStation 5 in 60 frames per second with RaytraCing-including the new and fastest way to download open worlds through the additional component of fast engineering.

While Ciri explores the loud market for VALDREST, Epic see how 5.6 occupied scenes full of high -resolution letters and visual effects such as ML Deformer. Technical experimental show also displays nanit foliage – which provides a quick and effective way to achieve the density and exquisite tree leaves, to be launched at UE 5.7.

UE 5.6: Open World Magic and Engine-Fairstation

Epic games enhance an unrealistic engine 5.6.

Enreal Engine 5.6 is now available for download! Through this version, one of the main objectives was to enable the Devs to build high -end worlds, large -scale open worlds operating smoothly at 60 frames per second on current keyboards, advanced computers, and modern mobile devices.

Besides the open world features, EPIC has taken great steps towards the first engine animation and a fragmentation function, eliminating the need for DCC round. EPIC also added the Devs Devs ability directly into the engine inside the engine, and to open a more simplified and effective creative process.

With Metahuman 5.6, the digital human frame leaves early access and is now fully guaranteed in an unrealistic engine. EPIC updated EULA ULA Ula, so that the methanman and animation can be used in any engine, such as unit or Godot, as well as creative programs like Maya, Houdini and Blender so that you expect to see metahumans in more places.

Metahuman Creator has now improved sincerity thanks to improved materials, a larger survey database and improved models to process scanning data, as well as a new authorship work that will expand the options available for faces, bodies and clothes significantly.

The update also provides the ability to generate animation in an actual time from any camera or almost sound with Metahuman animation, expanding the Metahuman Ecosystem system with new additional DCC components, as well as integration with the FAB market.

Unreal Fortnite Editor: New IP, Developer AI

Since I launched EFN UEFN a little more than two years ago, the players have spent more than 11.2 billion hours
Through 260,000 creative islands of manufacture, which led to the payment of $ 722 million to the third party
Creators.

EPIC continues to expand the tools and IP available to creators, and on June 17, creators will be able to build LEGO brick experiences using the LEGO Brick Editor.

The new exciting IPS also comes to UEFN with a Squid game that was identified on June 27, followed by Avatar: The Last Airbinder and Star Wars IP.

Speaking of Star Wars, during the last season of Fortnite Battle Royale: Galactic Battle, Epic presented the NPC NPC use of artificial intelligence to respond to the response when players talk to him. EPIC takes what you learned and shares basic technology with the community of creators.

Later this year, the company will issue new tools for creators to build an attractive NPCS on UEFN. As shown on the stage in the case of Unreal, creators will be able to use the new Persona device to create characters with characters that players can talk to. Epic takes a step forward so that creators not only can lead NPC behavior and dialogue, but also to lead the same game itself.

Another artificial intelligence tool that will help creators is the new EPIC developer, which is now available in Beta on an EPIC developer. EPIC built this AI’s assistant to help you write the verse symbol that Devs can use in UEFN projects. It also provides answers, workflow directions, excerpts, and speeds of the Fortnite Island development process.

Finally, Beta Scene Graph is launched on June 7. Scene Graph is a new founding layer for UEFN that shows the ways of displaying the editor and operating time, which makes all the elements of the scene available through the verse. In the editor, the entities are organized hierarchically for rapid and flexible construction on the world-converting repeated elements into fatwa to facilitate management. At the time of operation, the verse icon science can adjust the scene dynamically, from the resulting platforms to changing the properties on the lights. The scene chart is designed from A to Z, even in the future of UEFN.

Devs can explore all new updates and improvements coming to UEFN in the blog post. Through the Ecosystem Rightscan 2.0, it is launched in the coming weeks, which will unify the desktop and mobile phone copies under the name “Reallyscan”. Reallyscan 2.0 is filled with new features such as the applicable mask, align the most intelligent images, and support air laser scannings. CD Projekt Red Rightscan is used to pick up natural things in high resolution for Witcher 4 Unreal Engine 5 Tech Demo.

EPIC has also announced that FAB will be available in the Epic Games this summer, making it easier for developers to obtain FAB content and integrate them into their workflow. Loci has joined Epic recently and Epic will integrate artificial intelligence techniques in FAB in the coming months to enable signs of automatic assets, semantic research and improved IP.

The updates coming to the epic games store

The EPIC Games store made $ 2.1 billion of third parties revenue.

The Epic Games has now paid a developer and Publisher Partners, which is more than $ 2.1 billion since its launch. On the mobile phone, EGS now has a library of 70 terrible games and 40 million installations so far, and it is on the right path to reach 70 million by the end of 2025. To give publishers a better deal, EPIC changed its initial share to 0 % for the first one million dollars and then 12 % after that.

Netmarble announced that Mongil: Star Dive will come exclusively to the Epic Games store on the computer in October 2025 as part of the Epic First Run. The title will soon come to Mobile as well, so watch this on the version of the Mobile of the Epic Games Store.

Pre -download is launched in September, and gifts come in time for holidays, so that Devs can a gift gift for friends on personal computers and mobile phone. EPIC also opens the self -posting of the developers and publishers on Android and iOS in Q3 2025.

Epic stores come in July, giving developers an easy way to prepare a store for personal computers and mobile games. EPIC web stores will enable partners to take advantage of the leading revenue conditions in the industry, and provide added value to players who have additional offers and epic rewards.

Last but not least, the social features that were renewed from EPIC will connect personal computers and mobile phone with independent voice chat of the game, text chat, and parties, as well as the strong game invitations to games of external parties. This will be the construction of many innovative social features in the store you will follow.



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