Enchanting is a zero speed of property rights for emerging games and games

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enchant A new speed for permits for emerging games and games, with Applications are open now For its three -month program.

The speed of the difference in the early stage was allocated at the gaming and artificial intelligence crossroads. It was founded by the veterans of Sony, Supercell, EA, UBISOFT and Playrix, the fully distant program gives the founders of practical products, individual weekly sessions with industry leaders and direct access to a global investor network-allowing each startup to keep 100 percent of the maximum table.

Enchant supports companies that build games, game industry tools, artificial intelligence products and Web3 experiences. By stripping the requirements of the office and seizing the shares, the accelerator focuses on the repetition of the fast product, real traction and warm introductions for publishers, VCS and strategic partners, said UNEGOVSKIY, the founder of Enchant, in an interview with Gamesbeat.

Trading admission, personal start date

Enchant takes its speedy zero requests.

The program is an intense path for 12 weeks that starts on the day the team is accepted. The founders are applied whenever they are ready; There is no need to wait for fixed regiments. From the first day, each company follows a prominent road map that includes the deep diving of the product and workshops in the market and preparing the day of the experimental offer.

“The founders should not wait for the calendar opening,” said Unegovskiy. “Acceptance leads to the race, direct play tests and the creation of the shoulder to the shoulder with the old warriors from the TRIPLE-A Studios. They are real joint buildings, not guidance in the chapter, and this means that the products have been hitting the market for weeks, not months.”

“The zero property rights are a strong benefit, with a greater advantage as it is a clean hat table that helps early gaming teams and artificial intelligence teams faster,” added Aakash Parameswaran, CEO of Fable Fox, a former game designer in ENCANT, in a statement. “From improving the basic episodes to the design of live service economies, we are working in trenches so that the founders remain a player’s first player and can investors in ship games.”

Why zero issues

Enchant takes flat fees for its work.
Enchant takes flat fees for its work.

Keeping the cover table clean in the first stage helps the founders maintain control and stay more attractive to future seeds and chain A, when the risk of mitigating is much greater. It also allows Enchant to work purely on the success of the startup, align the incentives around the victories of the product and the landmarks.

Requests are reviewed on the basis of rolling, and the acceptable teams can start immediately. Unegovskiy said that while operating the trial days of the startups in the game in the sub-, he realized something decisive: Most of the early stage founders do not fail because the product is weak-failed because the work surrounding it is not ready. There is no strategy to go to the market, there is no clear idea, nor a clear idea how much money they need-or why.

“For this reason, I cooperated with people from Supercell, Ubisoft, Sony, EA, King, Xolla and Oracle – whom I am sure that you know or cross tracks – along with the creators from Tetris, Angry Birds and Cut The Rope, to launch Enchant, a new type of theater for games and follow -up AI,” he said. Ungeovski.

Without groups or ownership rights, the company will provide focused support that helps the founders move forward.

“We are helping in the stadium training, preparatory donations, GTM strategy, liquefaction strategy, grant support and UA, legal and marketing directives – as well as access to tools, credits, and partners’ services with a value of more than $ 500,000 (cloud credits, analyzes, DeV tools, etc.),” ​​Unegovskiy said. “It is a simple model: small monthly fees + success fees if we help the team to raise or grow – no early dilution.”

Lieutenant -General Tim Horton, an experienced gaming official with more than 16 years of leadership, business development and partnerships in the global game industry. Horton helps improve operations, advance growth, and provide high-quality projects in mobile games, Triple-A ART, transfer the console, and game development.

Sutton TOOT Specialized in Leadership/Strategic Partnerships/Business Development/Achieving Goals and Revenue. He is a leader who is directed towards working with 20 years of experiences in games and entertainment. He worked on SuperCell, Sony and WB games. He helped in complex projects and major launchs such as Hogwarts Legacy.

Also in the team is André Finnberg (Cozntsov), and former Director of Mobility at GDEV and Nexters. He has more than 10 years of experience in game, technology and Internet industries. It has helped closing more than 40 deals worth more than $ 800 million, and is now an independent consultant focusing on collecting donations, integration and purchase operations, and strategy for gaming and interactive entertainment companies.

Unegovskiy is one of the experts, because he is a six -time founder who has experience in developing the game and AI. Among the other experts Amir Shaked, Igor Dev, John Qian, Odid Lavi, Martin Hosozowski, Kevin Bnessli, Youssef Warburg, Wes Harris, Elvis Fernandez, Han Lee, Weissal Nazir, Tim Green, Hoff Shashan, Igor Bazanov, Basiluta, Akash Parameswran, Mariam Gabaridz and Young Folicov.

Enchant Expert Aakash Parameswaran, CEO of Fable Fox.

By not taking a stake in the company, Unegovskiy said that the company focuses on working along with the founders to improve everything from instructions to the revenue strategy. It takes a flat monthly fee, as well as success fees if the team helps collect money or growth. The fees are usually 5 % to 10 % of the high amount or a share of revenue growth.

“We also reserve the right to invest in future tours of the conditions of the Foundation-in line with
“Support is long, not short -term ownership,” said Unigovsky.

Games and AI focus in Enchant.

The company has just opened applications and started seeing a varied mix of early-stage founders-from gaming studios to artificial intelligence buildings, across multiple regions. A large share of attention comes from projects operating at the intersection of games and AI – mixing creative ambition with developmental infrastructure.

Unegovskiy said: “We see strong indicators that the next wave of startups for games will be a deep technology, thinking globally, and looking for first business support without early relief,” said Unegovskiy.



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