In a publication on X (previously Twitter), the legal accountant and financial commentator Ca Nitin Kaushik Dream11 described as “not a single -century but a time bomb – based on 45 rupees.” He said that the government’s campaign on real games platforms was not a wrong policy, but rather one of the most important public health interventions in recent years.
Behind noise: human losses and costs
Dream11, which is valued at $ 8 billion with more than 260 million users, was marketed as a fictional sporting success story. But Kaushik indicated that the model has flourished on losses: every year, 45 crimes of Indians lose money on online games, as more than 20,000 rupees have reached cumulative losses. Most of the victims were young people from small cities.
“The advertisements celebrated the winners, but the reality was a juice from the broken families,” Kushik said, citing 47 suicides in Tamil Nadu linked to games addiction between 2019-2024, and the condition of a businessman in Mumbai after losing 12 rupees.
Why was the ban necessary
Critics accused the politicians of suffocating innovation, but Kaushik replied that the so -called innovation was “the addiction of gambling packed as technology.” The risks, including ties, were included in fraud, money laundering, and terrorist financing, warning that platforms were numerical casinos that drain India’s savings.
“The government could have continued to collect taxes, but it chose to protect the mental health of citizens and financial stability. Thus, he saved millions of debts, despair and worse.” Kaushik added that the global precedents in the United States, China and Europe prove that the position of India is in line with international efforts against the gambling as a gaming.
The way for games in India
The Union Government has approved a new game invoice to separate electronic sports based on skills on the platforms led by betting. This step has sparked widespread demobilization and closure through emerging games, many of which depend on the real bet to survive. Experts say the industry is subject to reset as it will only remain real skills -based platforms, which paves the way for an environmental system for digital games.
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