ID programMicrosoft’s Betsda Company has revealed details Death: dark agesIt is an introduction to the Doom 2016 game coming on May 15.
It is a great disclosure of a game that is the third in the modern DOOM series – DOOM 2016 and Eternal death In 2020 – this film revolves around “Middle Ages against Hell”. I got a “shield saw” flying and cutting the demons into pieces and a lot of heavy shields. But we do not make mistakes that weapons are outside this world. I expect this to be one of the largest Xbox games for this year. It was great to hear the developers answering questions about the direct presentation at a press event.
With the explosion of music, ID leaders revealed a video of the game for the first time since Microsoft mentioned the game transit at the Summer Game Fest event in June 2024. The game is coming on Game Pass, Xbox Series X | S, PlayStation 5 and computer.
“This is an introduction to DOOM 2016, and it has given us the opportunity to re -imagine every aspect of this experience,” Marti Straton, CEO of ID Software.
One of the most interesting things in the very difficult Doom series is that in this game, ID will give you the option to communicate and reduce the level of difficulty in many different aspects of the game to suit your game style, the developers say. He said.

“So, if you are new in the series, the Doom The Dark Agent will be the perfect entry point to the series. If you are a fan for a long time, you will be proud to see the feeling of the game, in many respects, is really a return to the shape. Hugo Martin said, ID Software: “So let’s divide it, starting with fighting.”
He added, “In Doom Ertnal, I felt as if you were a fighter plane. In Doom A martial system with a focus on strength on acrobatic games in Dooom Ertnal.
He pointed to the balance between enemy projectiles and the player’s movement. You can move in a more classic way.
Martin said: “Innovation is always the goal, so for Doom: The Dark Ages, it is a completely new world with new mechanical tools that must be mastered.”
A video clip of the shield, which you can use with one button, has shown.
“So in 2016, we presented running and gun. In Doom Ertnal, we presented“ jumping and shooting. ”In the new game, weapons will focus on fighting with things like a racket, electric glove, and rising cramps. There will be a lot of weapons that You can control it with a trigger.
“That’s right, we have three migratory options that are part of the quarrel system, all at one entrance, complete with groups and promotions. Martin said:” It is completely great. “

There is a new killing system in glory, as it acquires more energy and points to eliminate an enemy in a wonderful way – like the final movement in other games.
He said: “It is amazing to feel that you cannot stop you while you are making your way through the painting completely freely, and this looks a lot, but this is just two entries.” “We got another very important button that we haven’t talked about yet. It is very good that’s right, we kept the best for the last. In the past, people always knew me about weapons. Dark times have some of the most powerful weapons that we have made ever.
In this game, Slayer (the human devil that eliminates all the demons of enemies) has the ability to mix the mechanisms and medieval environment to create a new combat cycle of the game Doom: The Dark Ages. Fighting is more flexible and friendly, with passes on difficulty levels.

“It is a torment for all the killers. Only the way to play the murderer does not end. Martin said:” Finally we have for you. ” And if that is not enough, we also have your fiery breathing, and you certainly coded cyber tumors.
Martin said: “We are excited to share with you not only playing with firearms, but the world until the dark ages. Your hero’s journey will take you to the maximum borders of the world of DOOM – mysterious worlds of Slayer’s past: dark forest cells, ancient landscapes, battlefields, and worlds beyond that. During exploration, new capabilities and divine powers will open every step on the road.
Martin said: “In the game, you will cut, jump and destroy your way through environments full of secrets and treasures,” Martin said.
He said: “There is always something new waiting to be discovered or destroyed.”

The developers have shown a task that you will face in DOOM: The Dark Ages. At this level, you will meet the enemy at the gates and save the city from certain destruction. You can explore the battlefield in the Middle Ages outside the fences of the castle, and search for goals and enemy formations along the way to deal with them as you see appropriate. It is the largest play space ever in the DOOM game.
He said: “The discovery of secret caves and cavities -like mines in search of vital resources.” “This award -winning team provides you with a metal audio scene full of guitar. Middle Agers and pure adrenaline. You will feel like you are working to expand the Slayer legend with every task you complete.
Martin also said that the story of Dark Ages, like everything else in the game, is great. It is a popular summer event that contains everything about the direct star of the show. Your strength is desirable by your enemies and is withheld from your allies.
The murderer is imprisoned at the beginning of the story and the time is running out. Martin said that instead of including the story in the manuscript you read along the way, the narration will be removed from the manuscript and placed in cinematic scenes.
“It brings new characters, old allies, and strong bad guys. For returning players, this leads directly to the 2016 Slayers separation. Martin said:“ It is an action story and deserves the legend of Slayers. ”“ The imagination of power is similar to anything that we have ever made at ID. “
Ten years of work in ID

The team is now working on modern DOOM games together for a decade.
“We have done better in every match we presented. Hope from all this, and the goal, is to give players a fun experience to play as it was made, and create something good enough to become the best game ID made ever made, but this is up to you to decide. He said.
The pre -part has been working for a period of time, as more than four years have passed since the appearance of Doom Ertnal.
As for the medieval atmosphere, Martin said: “We wanted to do so from the beginning. When we started restarting the concession. There is an indicative book on creating IP addresses, created by great brands such as The Lord of the Rings and directors like George Lucas. You usually want to create an interesting world and give this world a history. Then you want to have heroes with a great and interesting past. And if you are lucky enough and the fans are happy enough to what you did, you will be able to make more repetitions of your IP title, your game, and your movie. You will be lucky enough to explore some of that past. This is what we were able to do. We wanted to do this from the beginning. This is very similar to the full perception of the covenants of the killers. We are very stunned.
Straton said that you can make the game speed faster or slower, making it easier or more difficult. Straton said that difficult adjustments will allow you to control things like the amount of damage you are exposed to. He said this works to easily access to the game and the extent of access to it for players with different kinetic difficulties. Martin said: “You can contact it and it will remain a difficult experience to master,” Martin said. You will still be able to place Ultra Nightmare.
“It is clear that this is always the goal. Martin said:” Although it is incredibly accessible, it still represents a real challenge. “
Straton said the game is a campaign only and will not contain a multi -player mode.
As for the changes, Martin said: “We do not want to repeat ourselves. The main essence of aggression is still present. It weaves the projectiles and things. This was not really focused on in 2016 or Eternal, but it is a major feature in Dark Ages, as it was in the original DOOM. So it is really related to every game that stands alone. I always think that if you are going to buy a modern DOOM trilogy, you really want to have each game for its own character. So there is this goal immediately. We just want to try to make something new. “
The company wants to challenge itself, not just repetition.

There will remain a manuscript, but its requirements will be less this time. The enemies will differ in terms of the types of projectiles that they throw on you and their movement. It is like chess pieces in this way. The flat plate to provide more space for the direct fighting loop that is similar to the Classic Doom game. You avoid slow -moving shells and weave them while damaging demons.
“We have bound the scope of the weapons to be average to short -term. In this way, you are encouraged to transfer the fighting to the enemies, and move through the maze of the projectiles, just as in Classic DOOM, if they pass and direct that deadly blow using the quarrel shield and rifles. Martin said. : “So, there is a lot that has been balanced to create this new episode.”
Straton said that the game is not an open world game, but it is one of the most expansive worlds that ID ever built. The game will enjoy a lot of progress, as you can open spaces and new elements.

“It is the most spacious world that we have ever created,” Strateon said. Martin said the fighting is a bounce to the classic DOOM game, where it returns to spaces and reveals secret progress. He said that the economies are simplified and the skills trees are less confused.
At pre -specific points, you can bring your giant monsters like robot or dragon.
Martin said: “I would like to say that the visual style of the game Dark Ages is a mixture of Eternal and 2016, and it is very similar to the 2016 visual style, it is more cinematic and courageous, with elements of the style of play in Eternal, but it is simplified,” Martin said. “It’s the largest game. It’s the largest building we built ever.”
There is a pistol called the skull crusher that grinds the skulls and launches the shrapnel of the skull.
Martin said the movement will be smooth, and you can use the shield to split your way across the world and move from one thing to another, such as the group of fighting to murder glory to another movement with a different weapon.
There will be strong enemies like Marauder in Dooom Ertnal. They are like “black belts in the battlefield”, and they will test your skill, knowledge and ability to address.
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