It was never easier to create and spread art than it is now, and if you think companies that build technology around artificial intelligence, the production process will become more efficient. This is particularly the case with video production, with companies of all sizes that use large language models to create tools that allow you to provoke decent quality videos and animation with some claims and procedures.
The common tools in this space include Google’s Veo 2, Openai’s Sora, Runway, Luma Ai and Hailuo, based in Shanghai. Now, South Korea’s emerging is called Cinem Its efforts are made to demand part of this prosperous market – I recently raised a 8.5 million dollar series to continue building the “Cinev” video generation platform, which was launched in the experimental version in the first half of 2025. Altos Ventures, a current supporter, as well Capital investing in Saehan invested in this tour.
Cinamon Stadium is that its platform provides a video generator that can allow you to create 3D environments, direct scenes and procedures, letters mode, camera corners, and more – all with text claims and farms.
According to its CEO DOOSUN Hong, the company’s approach is mainly different from the current AI’s video generators, which creates videos by creating pixels using text, photos and videos as reference materials. On the other hand, Cinev combines the 3D Asset Library, the generation of AI movement, and a large language model that focuses on filmmaking to create full 3D scenes with letters and elements, then allows you to edit them using a group of video production tools and editing them.

“Our approach enables the easiest direction and liberation without problems in consistency/physics, which makes it particularly suitable for long length content such as movies and drama,” said Hong. “We imagine that CINV is complementing the current AI video tools, which may enable a new workflow as Cinev can be a high -quality reference material for other AI video platforms.”
Cinamon started life in 2019 as Cinamon games, a subsidiary of the Vonvon content production company. Cinamon initially prepared JV with Naver WebtoonKorean digital stories, to create an interactive application for storytelling. In the face of the growing concerns of the growing data, Vonvon merged with Cinamon games later in 2019 to focus only on storytelling in the field of social content.
While he loves her competitors Crazy Maggie Studio It has started to provide mobile interactive story applications, fictional applications, stories narrative applications and short -in -form videos, Cinamon chose to focus on creating 3D animation tools that can accelerate animation production and expand their scope for content creators and studios. Although it costs a more investment than the tools for the two -dimensional content, it has seen greater potential for expansion.
In 2022, the startup began to build its 3D animation platform, and later integrated AI features to enhance production efficiency. In September of that year, the South Korean Games invested Krafton and Naver Z (a giant Korean Internet unit) and SNOW (NAVER camera application) $ 10 million in the Cinamon’s A.
To move forward, Cinamon plans to use IPS for investors and 3D assets to enhance their width. Krafton has great intellectual ownership and 3D assets used in Battleground games, while Naver Z manages the Zepeto Metaverse platform. CINEV says Cinev can help extend these IPS elements beyond games by enabling content creators to use these IPS elements, and may push the user’s acquisition of Krafton and Naver Z. Cinamon, as well as entered the startups in NVIDIA, Beginning, last August.
“Our potential users include comic, manga, web artists, web artists, gaming developers, video creators and traditional painters looking for an easier workflow,” Hong said. “In 2025, we plan to focus on customers (ranged) from individual creators to the content of IP companies that are looking for easier, faster and cheaper ways to create video game content and cinematic video game content.”
Cinamon plans to use new capital to employ more artificial intelligence engineers, research and development. Upon starting a team of 60 employees with 3D graphics, artificial intelligence, games, and content production. This series B is up to its total capital so far to $ 18.5 million (25 billion KRW).
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