Breylon’s immersive screen is the TARDIS of screens

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By [email protected]


At CES 2025, Brelyon showed off its latest immersive display called Ultra Reality Extend, and even after seeing it in person, my mind still couldn’t wrap its head around the screen looking bigger and deeper on the inside than it is on the outside.

Billed as the world’s first commercial multifocal display, the Ultra Reality Extend combines the ease of use and simplicity of a traditional desktop display with the kind of spatial depth you can typically only get with a VR headset. Granted, the maximum simulation depth offered by the Extend is only 2.5 metres, which is not as much as you might get from devices like Meta Quest 3S or Apple Vision Probut considering that the Brelyon display does not require any additional equipment (apart from a connected computer), the effect is really impressive. They’re easier to use too, all you have to do is position yourself in front and the screen will do the rest, reducing the eye strain or potential nausea that many people experience with modern VR headsets.

A diagram of how a Brelyon immersive display creates virtual layers at different depths. A diagram of how a Brelyon immersive display creates virtual layers at different depths.

Brillion

This allows the screen to defy its dimensions, because even though it is much larger than a typical screen, the internal view is quite brutal. From a 30-inch frame, the Ultra Reality Extend delivers a virtual display equivalent to a 122-inch curved monitor. Meanwhile, 4K/60Hz uses 1-bit monocular to deliver spatial content that looks closer to 8K with scene elements able to look closer or further away depending on the situation.

When I watched the match clip from spidermanThe trees and lampposts hitting my face felt so real that I subconsciously started to get scared. Then in other scenes, the Brelyon’s display was able to separate different layers of content to make the snow in the foreground appear blurry as it moved across the screen while characters in the distance remained sharp. It’s a bit strange because the effect is visceral in a way that games and movies on flat screens can’t match.



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