layerThe AI application, which was specially designed for gaming developers, collected $ 6.5 million of seed financing to make the next generation production tools.
Layer acts as glue for games studios to spread artificial intelligence quickly and efficiently, with a professional set of tools needed to build 2D and 3D assets and video while significantly reduces production time. The layer helps to expand the scope of content via production pipelines, which facilitates the development and preservation of games of all species. I got a lot of mobile phone gaming customers, which is why she collected a new round of financing and discovers how to follow computer games studio and control unit games.
“We are the leading tool for Amnesty International to create content, and we are here at gaming studios,” said Volcan Gorel, CEO of Layer, in an interview with Gamesbeat. “We started focusing on games. We have become the main solution used by Mobile Studios all over the world. Our DNA for deep games.”

Arcadia (New Babayigit), an investment car connected to Riccardo Zacconi (co -founder of kingHe led the tour, with the participation of the current investors E2.vc (Previously 500 emerging Europe). Previously raised layer $ 1.8 million in November 2023.
“We are very excited about the financing land. We are very excited about the team that we build, not only to develop products, but at the plate level. We are very excited about how mobile leaders. I think we will be the leaders in creating computer games content and control unit games.”
It was founded by Layer by ancient warriors from UNITY and MIT, and soon became the pioneer of the acting leading content in mobile studios around the world. Since the launch, more than 200 studio, including leaders such as Zynga, Tripledot, Sciplay, Huuge Games and Machine Zone, combined a layer into their production pipelines to accelerate the creation of assets while maintaining brand consistency.
Embrace the Multiple Amnesty International models

The company helps games studios to create content for everything from in -game assets to live OPS, technical assets and marketing. Georl said it is flexible in that it allows game studios to use the best artificial intelligence models for various tasks such as two -dimensional images, 3D images and more in the artificial intelligence production pipeline.
He said: “It is a panoramic puzzle. Every company has a different need, and what we have built was mainly the platform (all in one) where all these basic models come. So we represent from otherwise.” “We collect everything together under one umbrella and then provide this highly accessible tool for artists. This actually leads me to my next point, and we are trying not to maintain AI at the forefront and in the middle of the product like the human side. We enable artists.”
Many companies said early that artificial intelligence models were good to produce fixed production. But when you wanted to edit photos, change the size of things, or convert an image to a 3D model, there were no tools for it. This is what the layer focused on.

“We preferred the game studios because we had all the models. We were not associated with only one and limited model for what this model could do,” Gordel said. “We can do everything on one platform. So he gave us an advantage.”
In contrast, some artificial intelligence tools are criticized to eliminate human developers.
He said: “The vision that we have in the future is an artist with a taste, and a taste of taste, and this content leads to the creation of content and create a different presentation.” “We do not believe in a future as artificial intelligence rid the same things for everyone. We believe that a very deep artist is needed to participate in anything created now and in the future.”
The company said that the game makers are considering from the start, and Enterprise Ready, already became the favorite partner for mobile phone developers.
“At a time when everyone was creating solutions to the points, we saw that the best way to apply artificial intelligence models effectively on the most customary, flexible and long -term games is that you have a multimedia platform and coordinated tools,” Gordel said. “We are the only company for games that provide a ready -made solution to institutions, and the response from industry was about to immediately. We quickly became the favorite partner of mobile games companies, and with our investments in the seeds, and supporting our amazing investor Akin and Ricardo, our team will enhance our platform and expand the wider game industry.”
The class team includes artificial intelligence experts, games and artistic production, all of which have focused on building the best tools for creative professionals until the company emerges with its ability to serve games creators. Layer helps in everything starting from the assets of the basic game development to the live service content, to the marketing pipelines, and provides the teams AI solution on the basis of a designer to solve real challenges, on a large scale, in the style of its brand.

“The class is the first solution that I saw in providing developers with the simplest way to bring artificial intelligence to their production pipelines,” the founder of the king and investor Ricardo Zakkoni said in a statement. “I admire the Burcu and Volkan team, which he built, as well as Layer technology and the speed of publication. I am excited to join the journey of this talented team alongside his investor colleagues and veterinarian for mobile games, Akin Babayigit.”
“The team in Layer gets mainly on games, and they have the right vision and momentum to create a new standard for industry to transform how global level studios develop and produce games with artificial intelligence,” the founder of Tripledot and investor and investor Akin Babayigit said in a statement. “I am excited to support Burcu and Volkan, who are implemented incredibly, and join Ricardo, a huge businessman.”
With this financing, Layer will continue to provide leading tools in the industry for mobile studios with the team’s expansion and build features to support a wide range of games. As the game industry continues to develop, Layer will focus on helping creators to bridge the gap between creating artificial intelligence and game development.
Assets

The founding team includes Gurel, a technician with deep experience in artificial intelligence, developmental systems and machine learning.
He had an engineering background from the Massachusetts Institute of Technology and studied under the leadership of Amnesty International Marvin Minsky and Pat Winston. Georll spent his career at the forefront of developing products driven by artificial intelligence. He has held a major engineering leadership roles in Coinbase, where he worked on developing financial infrastructure, and in devices, as it helped develop solutions working in Amnesty International for Institutions applications. His experience extends to widely distributed systems, artificial intelligence research, and the innovation of products, all of which now lead a layer of artificial intelligence to gaming studios around the world.

He was working in Hunk, a company founded by Chris Dixon. They have submitted a recommendation engine using machine learning to solve the recommendation for e -commerce. It was finally obtained by EBY, and Gurel was part of the team that built an eBay trading system.
He said: “This is the place where I was subjected to some aspects of allocation in how to help machine learning really generate more revenues from the basic line as soon as it is applied to the issue of use such as customization.”
The founder and great revenue staff is Burcu Hakguder, a business entrepreneur with a deep experience in building and expansion services for gaming studios. It leads the company’s growth strategy, as it settled partnerships with the best game studios around the world. Before the layer, Burcu spent more than a decade in games related to games, specializing in business development and the market for going to the market.
In Unity Technologies, she played a major role in building new revenue flows through multiple leadership functions, helping the company prepare for successful public subscription subscription. She has also worked with many technical startups, expanding the range of products operating in Amnesty International Games Industry. As a founder, it provides partnerships with the best game studios such as Zynga, Sciplay and Huuge, which helps them to expand the scope of production pipelines and continue to grow. The credit for her Goril to know many people in the industry.
“It is amazing with seven years of experience in developing business in the unit,” Giorl said. “She knows everyone literally. It is a small society and when you build this reputation to be reliable, you can create really strong partnerships and build products while taking notes. Thus we were able to reach where we are with a small team.”
The way for artificial intelligence

Georll sees all kinds of companies that adopt artificial intelligence, including new studios with two people. He also sees larger studios using tools to become more efficient. He said that the tools will provide games with more customization, localization and perhaps 10 or 100 times more content. The difference that offers this content will be a global level, not just the difference with one person.
Gurel believes that artificial intelligence continues to provide lower costs, create faster, and create high -quality to move forward, at the pace of the Moore Law, which pays innovation in chips and devices forward.
“The occurrence will continue and we rely on it,” he said. “We see it again and again, so we always try to stay in the foreground.”
But Gorl does not believe that this will get all the game developers out of work.
He said: “We believe the opposite. We believe that the near future will have more practical applications for artificial intelligence, and it will turn how we work digitally. We focus on this practical aspect.” “Like, how to help artists, gaming studios that adapt to this future, are digitally turning to create content.”
The company includes a team of 16 people, and Gorl said it is a partially effective team because it uses artificial intelligence in all its specialties through engineering and marketing.
“It is the same for us, as is the case for our customers,” Gordel said. “There are all kinds of problems and blockers with artificial intelligence that we know how to overcome them. We use this learning to build a great product.”
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