How did Joseph Fares remain focusing on the collaborative work adventure with Split Ficting | interview

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Joseph pricesHazelight founder, he had a foot in both the world of film and video games, but he was not divided when it came to his strategy to make games like Fantasy.

Persia everything in this type whose company was pioneering in a unique way: the collaborative adventure games divided on the screen that two people can play on the same screen. His newest title, Split Fitch, will be released on keyboards and personal computer on March 6, 2025, for $ 50.

Electronic Arts publishes the title as EA Originals. EA also published the previous Hazelight game, which takes two, which won the Game of the Year award at the Game Awards in 2021. While this game focused on two players as a brake couple who collide with science fiction and fictional books.

The game has played a smart development on this type with a lot of new mechanics that keep players on their toes, such as switching between the science fiction world and fictional worlds as well as fictional characters and fictional weapons.

The contradictory writers have become trapped in their own stories after they were linked to an instrument designed by an evil book “Simulation” of a publisher who wants to steal their creative ideas. To escape with their minds sound, they must overcome their differences to break the system that carries them. Fares said in an interview in an interview.

Forz is a former and creative film director for the witnessed brotherhood: a story of two children. “F*ck Academy Awards“While on the stage in the game prizes, Hazelight is committed to pushing the creative boundaries of what is possible in the games. In 2018, Hazelight released a way out, the first person only collaborated on the third time for the third adventure, as part of the EA Origelals program.

I have been asked to alternate with a Brazilian gameplay and note below to what it is. Here is an editor -in -chief to meet us.

Joseph Fares is the founder of Hazelight.

Question: One of the things I think when I think about you specifically is – the absence of a few directors who can transfer a specific authority through their games. We have a poison lake. We have Kojima. We know what we expect from these men. You are at this level too. Do you agree to that? Why do you think you can transfer a lot of yourself through your games?

Joseph Fares: I don’t know. I think it’s my character. I have always been like this. I can’t tell you why I became like this. It may be a better question for you. I think one thing is that I just say what I want. No one controls what I say and when I say that. It comes from a place I say what I want. Which should be what everyone is doing. I think that’s all.

Gamesbeat: What is the difficult part of doing the game for four years?

Prices: It was easy to contradict the game mechanics. The most difficult thing in the hazelnut game is to get all this game mechanics to a Polish state. It is easy for the initial model of different mechanics, but to move them to a level in which it feels nice, this is the difficult part. When you play Hazelight, when you play the fighting, you expect to play like the fighting game. Or if there is a race in it, you expect to play like the race game. People expect to play like this. Because we change mechanics a lot, it is difficult to move to this level.

We have become good as a team to know if we’ll be able to polish it well. We have good pipelines. We have good engine tools to help us make everything really feel nice. Otherwise, we do not divorce her. It should be a polished experience. You will see when you play it. Everything feels nice and fragile.

Question: Nevertheless, it takes two tried them a lot. Does Split Faction depend on any ideas you have in the process of making this game? What is the process of thinking about the mechanics that you want to put in the game?

Fighting in Tindra of divided imagination

Prices: One thing about – is it good to play? Do these mechanics complement each other well? Can we transfer it to the Polish level? I will not say that there was anything in particular that we cut from it, it takes two ends here. But we definitely cut things in dividing the imagination. Maybe 20-30 %, if you will choose a number. The things that were cut early. “This does not work. It does not fit here.” But however, there is a great deal of things there. I am amazed by playing it myself.

I was in a friend’s house playing with him on a regular TV. When you play the game every day – I have just seen it from a different perspective. We played for an hour or two, and said, “How far is this?” “It is only the first level.” “Are you crazy? I feel I played a lot of things.” Just wait and see. There will be some crazy things that happen.

Gamesbeat: How can you adjust the game for different skill levels? What happens if there is a big difference in the skill between the players?

Prices: We just do the game we want to do. The most important thing – because we have a narrative experience, we do not want anyone to stumble too much. We want the experience to be liquid. Speed ​​looks nice. You never get stuck. This game may be a little more dependent on the skills, which takes two. Almost the same. You can still play it with a child.

Gamesbeat: It seems that you do not have to wait a lot until the other player does something. You can just continue to complete your thing.

Prices: No, if you continue to play the game, trust me, you cannot move forward without it. You need your friend. Perhaps there was a section that you played in this way, but you cannot follow – the whole design is that you need to communicate. You need to do things together. We do not want you to be very dependent on the cooperation operator, where you do everything together. We still want to feel that you are playing your own game a little. But you have to communicate all the time.

Horizon scene in imagination.

Question: coming from a game that won the game, do you feel pressure with this project?

Prices: No, I feel very confident. There is no doubt that this is a great game. Even if the whole world says this is absorbed, I say, “No, you are wrong.” This is how confident I am. It’s a great game. Run it to the end and you will test things that you have never seen in the game before. You will really face some wonderful things. You will also face an intimate story about friends, these two people are completely different, different characters, have a beautiful story together.

Gamesbeat: It seems that you have created a second player, Amnesty International so that people can play the game in the position of one player. I chose not. Was there a reason not to do this?

Prices: First of all, it is a more complicated way to create Amnesty International that works with you. It will take a lot of focus away from the rest of the game. In addition, we feel that the experience of it together – that’s all. Having your unique characters and unique mechanics, and talking to each other. This cooperation is what makes our games special. Some of this specialization will take away.

Question: Since the main characters were called the name of your daughters, are they age enough to find out what is happening in the game? Has your experience with paternity affected the game?

Prices: In this game, not much except for names. It is something for them to remember when they are older. But it is clear that they see the game all the time. They understand when they see the dragon and all the great things, “This is me!” Whenever they grow up, we hope they will be players soon. I try to make my daughters already.

Question: Do we have to kill a thin animal this time, or will you reap this?

Paper flying aircraft in the imagination of division.

Prices: You will not have to kill a thin animal, but you will test some fun moments. What I call hazelnut moments. One of them in construction here. There will be some enjoyable things here to try.

Gamesbeat: What were you more proud of this project?

Prices: We pulled it. When you play it from start to finish, it will be the case – how is that possible? I even ask her now when I look at her. It looks very nice and fragile. He plays well. This is the real challenge to create a game. Reaching a country where you really feel nice – a year ago I was saying, “Damn, how will we be able to do this?” But where there is a will there is a way. We did that. I am proud of that.

Question: What is the message you think will get the players after completing the game?

Prices: I hope – I want them to feel that there is a possibility that we will become a friend of everyone. Or at least understand each other. It is really a story about friendship. Even two completely different people can find each other and find some connections. It will be nice, to connect people.

Gamesbeat: Is there anything about the characters who fight with each other all the time attractive to you?

Prices: Not in particular? But how much drama has fun if you have two letters, I love each other from the beginning? You need a conflict to be interesting. It is good for the story to contradict them. Perhaps we can do something where the best friends in the beginning and then hate each other in the end. We can do this way for you if you want.

Question: When the trailer fell at the game awards ceremony, the first thing I thought was on children’s spy 3. Is this something you were thinking about?

Prices: He did not think about it. I am a fan of Robert Rodriguez early. Ruby and such things. But no, I did not think about it like this. It is funny, though. The first thing that reached this game is to combine science fiction and imagination. We started looking at TV and movies to find some of the references we loved, and we couldn’t find anything really. You have parallel universes and things like that, but no one did this mix of science fiction and imagination. From this perspective, the concept feels a kind of fresh.

Divide imagination in tundra and swamps.

Gamesbeat: Is there a single human player’s way to annoy the other human player?

Prices: always. You can tamper with each other. At this level, the horizon – he did so. There are ways to tamper with each other. This is part of the hazelnut game.

Question: When I was playing, it takes two with my girlfriend, he has almost ended our relationship. You may get it a lot. She was not used to playing video games. Have you heard a lot of others? Do you think Split Fitch will get similar reactions?

Prices: I don’t think it is the same, but it is clear that it will test your skills. Funny enough, however it takes two, I remember when we have some tests. There were husbands. You can feel it with some people. “Oh, these two need to work in their connection.” It is a good way to test your relationship. You need to communicate all the time. Even if there are moments you play for yourself for a short time, most often you need to communicate. Otherwise, you will not be able to advance. Are you still together?

Question: We partially dropped the game because it was very frustrated. She does not play video games at all, it is a difficult game for someone who has never played games in his life. But perhaps we will give her a snapshot with divided imagination.

Prices: I played a little bit with my wife, but she is not a player either. Sometimes you just have to accept it. Not everyone loves video games. I do not understand that. How can you live in a world where you do not like video games? I just don’t get it.

Gamesbeat: What do you think of the Academy Awards?

Prices: What do I think about them? I say the curse. No, it’s funny. Everything “curse on the Academy Awards”, depends on when you are there in the awards. Everyone was talking about how, “This is like an Academy Awards! This is like an Academy Awards!” It was very pumped. I said, “Damn the Academy Awards, this is cooler.” I don’t actually know what is happening with the Academy Awards. When I will see an Oscar one day. Who knows what will I do on the stage?



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