AMD and Sony are teasing next-gen graphics, possibly for the PS6

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AMD and Sony have jointly teased AMD’s approach to improving the performance of future graphics hardware in… video Posted on YouTube this week: Compression, Assembly and Dedication. Compress all data in the graphics pipeline to reduce memory load; Grouping arithmetic units that process data for faster matrix multiplication (key to optimization Amnesty International performance, including upgrading); Finally, the addition of custom silicon to handle ray tracing and trajectory acceleration, which is essential for improving visual quality.

Sony’s involvement immediately caught everyone’s attention PlayStation 6 Rumor: AMD chips power Sony’s PlayStation consoles, and this is the only place the two companies intersect, at least for now.


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AMD powers almost all consoles, starting with Xbox to Steam surfacewith Nintendo Switch line One of the few exceptions (based on Nvidia chipsets). It’s also in Laptops And the company’s graphics cards. If you want it A game on a laptop that will not break your budgetBetter integrated graphics are always to your advantage.

The three new technologies showcased in the AMD video are:

Sparkle cores: My testing over the years has shown that AMD has long lagged behind Nvidia in terms of ray tracing performance (which isn’t just about beautiful reflections — it improves lighting dramatically), at least in part because its processing is done in the cores of the main compute unit, which are optimized for processing other types of graphics. So ray tracing brings your frame rates down a lot. The single-core, single-beam tracker architecture limits the amount of processing you can do to optimize it. Radiance Cores handle ray tracing acceleration separately, similar to how Nvidia’s RT cores do.

Neural matrix: Matrix multiplication is the main algorithm for speeding up on-device AI processing — what Tensor cores handle, for example — and these days, it’s taking it up a notch by AI algorithms built on machine learning, like Nvidia’s DLSS and Intel’s XeSS. Upscaling is important because it is a key way to playback at higher resolutions without impacting performance, and in many ways it is the center of a suite of technologies to improve image resolution and performance. AMD’s version is FidelityFX Supersolution, the next generation of technology, FSR redstone (possibly part of RDNA 5), you’ll need those arrays, as well as Sony’s version of it, the PSSR.

Global pressure: The less compressed your data is, the more memory it needs to process and the slower it moves along the path. Traditionally, graphics processors have committed to compressing the largest volume of memory, starting with textures, partly because there is a performance cost to introducing them into the processing pipeline. But silicon is much faster than it used to be, and it probably makes sense to use it for all graphic data, which is how global compression works. Even if performance is a wash, it likely means less memory is needed, which is an important factor for 4K and higher-end gaming as well as pricing.

This teaser is the first of countless new technologies in AMD’s PS6 and RDNA 5, and I expect to hear a lot about it at CES in January 2026, if not sooner. I reached out to AMD for more details, but did not immediately receive a response.





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