India plans to ban online games that have been played with money, indicating the risk of addiction

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By Aftab Ahmed and Aditya Kalra

New Delhi (Reuters) -The government in India plans to ban online games that played with money, and a proposed bill on Tuesday showed what could be a strong blow to the industry that attracted billions of dollars in foreign investment.

Referring to the psychological and financial harm that he says can be caused by such games, promotion and organization of the online games law 2025 says that no person may provide, help, incite, indulge, indulge or engage in “providing money online games and such services.

The 13 -page law, which has not yet been published, but reviewed by Reuters, describes the online money game as one used by depositing money to expect to win cash victory and other enrichment.

Lumikai, the investment capital company, says the Indian market for such games is scheduled to reach $ 3.6 billion by 2029.

The support of the best Indian cricket players and other marketing efforts of the appeal and the investor’s interest in real money games such as the famous fictional cricket games managed by Startups Dream11 and the Premier League for mobile phone.

Dream11 gets an assessment of $ 8 billion, while the value of the Premier League for the mobile phone is $ 2.5 billion, according to Pitchbook data.

The Indian government has always been concerned with addiction to such games.

The Ministry of Information Technology in India, which formulated the draft law, did not immediately respond to a request for comment. MPL and Dream11 rejected the comment.

At Cricket Fantasy games on Dream11, users create their teams by paying at least 8 rupees (10 American cents), with a total prize with a total of 1.2 million Indian rupees ($ 14,000). Applications become more popular during the Indian Premier League season, and it is one of the most popular Cricket championships in the world.

The draft law states that any person who provides such games may face the prison sentence for up to three years and a fine.

The draft law said: “Such games often use manipulative design features, addiction algorithms … while promoting compulsive behavior leads to financial ruin,” the draft law said.

(Shared in AFTAB reports Ahmed and Editia Caledation by David Godman)



https://media.zenfs.com/en/reuters.com/1e4be25a3d353367c94dbbbc33394a70

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