The war for Westeros, which will come in 2026, will allow the fans to end their own thrones game

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For a moment, Fantasy Fans was divided between whether Peter Jackson’s Lord of the Rings Movies or HBO’s Game of Thones Prestige TV was the best adaptation of a classic book series. But oliphaunt in the room is that the last chapters of the latter have decreased so far in quality that they have strained opinions on the show as a whole, especially with its division -exciting end. But the upcoming Got Got Application in 2026 will give the players an opportunity to record the record straight and make their new end to the epic of noble homes, loyalty, betrayal and dragon.

Game of Thrones: War for WesterosFrom the developer and the Australian publisher, it is a strategic game in the actual time for a personal computer in which players take the selection family and stay away from the story of books and the TV program. Once again in June in Summer FestivalI got on the stairs below the media hall in a dimmed interview location (the most fictional dungeon spot in this event) to chat with Ryan McMahon, the director of the game.

McMahon explained Playside’s vision of the game along with its deep emotion of the Ice and Fire Books and Game of Thrones TV. In the last years of the show, he was holding watch parties with other game developers to watch the latest episodes of the night.

The history of RTS games in RTS games, such as its property age: the final position, and work on Warcraft 3: Reforged and Civilization 7 VR, made this strategic type seem suitable for adapting it to the privilege.

McMahon said: “I really felt the game of the Thrones as a natural episode, because it was presented about the collective conquest and the fighting for the sake of lands and the leadership of these armies, as well as the political classes within it.” “There is a lot of complexity that can really shine in the type of strategy.”

This includes the representation of the warring factions in Game of Thrones as different forces in the war for Westeros, each of which has its units and distinguished strategies. The game will have four players in Launch: House Stark with all its small homes, which are north of the continent of Westeros; Lannister’s house represents those in the southern half; Targaryen’s house with the forces that I collected in free cities, along with its dragons; Finally, the king with his army is dead and white.

McMahon explained that the war for Westeros refers primarily to Game of Thrones World that was built on the TV program, but that Playside was used from books to fill the gaps, including among the small houses and Night King forces. Playside did not consult directly with the series, the series George RR Martin, but the studio consulted the author’s team through the rights holder Warner Bruce during development when exploring new lands, McMahon said, “Especially when it comes to the white pedestrians.”

While the war for Westeros focuses on strategic play on building characters and world science, there are still gestures of source materials.

McMahon said: “We are definitely trying to spray the largest possible number of Easter eggs and clarification as we can really bring this flavor.” “If you are a book reader, you will definitely be things for you.”

A shot inside the game from a dragon burning a group of forces. metal.

Playside games

Saddam from the players

Playside designs the war for the four Westeros factions balanced but distinct. In the game, the knights, the gun engines, the giants and the dragon are among the unique units of each faction, although the McMahon refused to clarify more about how each force differs from the other, saying that Playside will share additional details when you are ready to reveal more toys.

But even Detection During the SGF, the veil detected hints in mechanics and asymmetric units that are presented by each faction. Accompanying Diary developer Prealpha playshops that include columns of Foot soldiers have shown the march to the battle – some of which were completely burned by huge dragon fire.

Although both armies will have different units, mechanics, heroes and play patterns, Playside strives to keep them balanced against each other – and most importantly, each makes each side interesting to play.

McMahon said: “We want to make Dragons feel strong, but we want to make sure that Lannisters, Starks, and White Walkers all have something similar to what is equivalent to the strong that can contradict the dragon somehow,” McMahon said.

The developer’s diaries also address the political side of the war for Westeros, although this is very similar to the heavy diplomacy of strategic games such as civilization 7 and more like tremors that occur whenever there are many players with victory in the game of table such as risks or settlers in Katan. Every war game at Westeros ends only when one of the players sitting an iron throne, so McMahon expects to form naturally and fight alliances in strategic moments – just as in Thrones.

McMahon said: “If you know this person here (control), the Stark house is pushing on Lannisters, and I play as the owner of Targaryns, my chance to pay if they are at the forefront,” McMahon said.

He added that the position of one player will have his own layers of political interaction, but the focus of the game design is how to move the players against each other. There will be a game mode where players can set the rates designated to change their operation and set their own rules. Geography contains its own circumstances: in the memoirs of the developer, there are shots of the world map of Westeros that include famous sites such as Winterfell and King’s Landing. Players will not fight inside the famous castles in the show, but they will collide against the enemy armies in handmade maps designed on various vital areas on the continent.

Inside the game shot of a global map with Game of Thrones names.

Playside games

A strategy strategy

Playside bent over her previous strategic experience, where she made RTS, dark age, and other IPS strategic games to ensure WareSteros war, the basic playing episode. McMahon said that with all this experience, the studio can integrate layers of complexity while making it reachable as well. Looking at the popularity of Game of Thrones, the game is likely to be more than RTS for players (or first in a very long time).

As a player in development, things can always change before the war appears in Westeros in 2026, and McMahon could not say a lot about the game. But I had to ask: What is the MCMAHON faction itself like to play more now? While his favorite character of books is Tyrion Lannister, and he really enjoys how Targaryen Daenerys, the faction engraving, is his sympathy for the King Night King and White Walkers.

McMahon said: “I am of course a very aggressive player in video games, and I want to push forward, take land, and take a lot of pressure on my opponent,” McMahon said. “White walking, as they stand now, tend to this kind of play.”

Most of our conversation focused on the condition of the game at all, with the inclusion that more may come later, although all of this depends on how to receive the game. However, McMahon stressed that the team has a lot of ideas.

McMahon said: “In fact, there is a lot that you can do with the world of the song ICE and Fire – outside Westeros, inside Westeros – so that we can benefit from it,” McMahon said. “But at the present time, our focus is at all itself. Then, (if) things are going well there, there is a lot that we like to do.”

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