The Switch 2 is my favorite way to play Cyberpunk 2077, and it is not only the mouse controls

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I tested Cyberpunk 2077 On many different systems, hand, and personal computers, you assume that the word “Choom” will send me into a state of cybran disease. But I am in the middle of the road in another game of the game Switch 2And I can already say that this will be the first system to use to complete the game recently since I last played in 2020. Cyberpunk Seize New Nintendo by hand It is the smooth and comfortable version made for key devices that still display beautiful environments of the game.

Cyberpunk 2077 On switch 2

The game looks great portable or vertical, and although the mouse mode is not great for controllers of long gynecology.

Positives

  • It works at the rates of tires that can be playable in most scenarios
  • Incredible graphics in 1080 pixels (even in mobile)
  • Gerro controls accurate
  • Mouse mode provides more options for the goal

cons

  • Some visual differences from DLSS
  • Included buttons in games and menus (especially in mouse mode)
  • There is no automatic mouse controlling control

You can run CD Projekt Red from Syber Ninja Simulator on either Xbox X or PlayStation 5 with solid visual sincerity in 60 frames per second in “performance” mode, but it will not be at all, as in the operating experience as in switching 2. Flow wi-fiBut at the sidewalk, the experience is still better due to more strict controls. By default and with two Joy-Con 2 control, Cyberpunk 2077 It provides a control stick as well as controlling the target. There is a separate option that you can run to enable Joy-Con 2 Mouse mode. Either way, you can better achieve Gunplay than you can with Thumbsticks. I could sit on the sofa and enjoy the game without moving over the keyboard and mouse and I still feel that I was not missing in the high octane fighting systems fed by the scene.

In about 15 hours of play, I tried both controls and played in the mobile position as well. Mouse controls are very accurate, but the problem is always a comfortable position to rest in your hand. My hand of cramping started somewhat quickly when I tried it on the sofa pillow next to me or a chair armrest. I was using the Killswitch case made by DBRAND, making it more comfortable for mouse controls. The problem is the number of times you need to wrap your hand to pressure the facial buttons for procedures and menus. On the other hand, I found that the gear -sided giro on the switch 2 is very clean, I managed to line up on the heads with this ease, and rarely exchanged to the mouse.

The game also supports manual manual controls to re -download weapons or swinging weapons. I have found that these could feel a lot like the original Wii – as I was sweeping my outdoor console and I claim that my personality does the procedure I wanted. I kept in the buttons and found that it was a more strict experience. I also hope that CD Projekt Red will allow me to keep both Gyro/Thumbstick and mouse controls at the same time. If you enable mouse controls, you disable thumb and vanity factors. Metroid Prime 4: Beyond Promises to allow players To exchange the thumb to the mouse only by establishing the surface control unit. Something like this Cyberpunk 2077 You will have a long way to help players avoid wrist pain.

Cyberpunk 2077 Switch 2 5
© CD Projekt Red / Screenshot by Kyle Barr for Gizmodo

Cyberpunk 2077 He plays 1080 pixels in both the mobile situation and when it is established. Either way, you can expect you to get between 30 and 40 frames per second under the “quality” graphics settings, even during the battle of firearms. This is equivalent to what you may get SteamAlthough I found that the performance is more consistent on key 2. I have faced some of the tire rates when driving in a third person in dense environments (the first person placing the tire rates by eating part of the screen with players ’weapons or cars-a long-time performance trick used by most of the archers from the first person). No cross show obstacle was enough to distract her from the game’s photos. If you are a person who is completely demanding 60 frames per second of each game they play, you will not find that experience with it Cyberpunk 2077 On switch 2.

There are sometimes visual defects. On complex textures like carpets or fabric, the game made strange effects of Caleidoscope that can become distracted in the pieces. This is likely to be due to use Nafidia dlss. Nintendo Switch 2a uses A custom chip of NVIDIAThis means that Amnesty International can run to take a framework that is presented at 720 pixels and massages to look like 1080 pixels. The latest version of Nvidia’s Upscale, DLSS 4Usually, these differences are usually. The Switch 2 graphics processor is mainly equivalent to the NVIDIA accurate architecture that was built nearly five years ago, although NVIDIA has clearly refined that the system (SOC) for Nintendo specifications. This allows some radiology tracking effects, although it can never be amazing on the face and can be on a very expensive computer that works with track tracking effects.

Cyberpunk 2077 Switch 2 8
© CD Projekt Red / Screenshot by Kyle Barr for Gizmodo

The fact that we are still talking about it Cyberpunk 2077 As a high tape of games that require pianism after five years of launch, it is a testimony of the beauty of the game and intense. What is lost in the performance of performance is a richness of CD World Projectt Red for the game. It is a game in which the story is reported. Each bag of garbage dumped on the side of the road speaks to a world that has become very composed, there are no simple social services like capturing garbage available to all except for the wealthy. The player can climb to the top of the skyscraper overlooking and watching the evening of evening shock and all its inhabitants in a thick depression.

You need a degree of visible loyalty to represent it, and the Switch 2 version of Cyberpunk 2077 Maintains this atmosphere. The first time you played the game Shortly after launchI ran within 60 hours in a state of better described it as an interactive slice. The game was very involved, I sometimes felt that my computer had a neural virus inside the game. But I still love this to the wonderful story that focuses on the human being-who I told-from the characters who felt that they were real and elegant and topics of persecution of companies that you feel more important today than they were in 2020.



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