Change games, the non -profit group that win overlooking games and media for social influence, and expanded its council.
Along with the current members of the Board of Directors, the newly expanded leadership team will direct the next stage of growth in G4C, which increases new partnerships for cross -sectors and deepening the influence of the organization in education, health and civil participation.
The new board members include:
Samir Al -Jaili, Chairman of the Board, Millas, CEO and co -founder, brand
Benjamin Golant, chief manager of the global game policy, Tinetin the American
Tami Levin, General Manager, Xbox Marketing, Microsoft
Ivan Sejal, President Sigal Vetshers and the Sejal family institution
Mark Stanley, founder of Yelnats Collective
New members will be served along with the current gaming board for change including Leo Olebe (Chairman), Founder and CEO of Olebe Media Group (OMG); Asi Burak, the chief business official in Point. Matthew Evert, partner and breaking the financial manager in the good financial manager; Terry Fulrton, USC Game Innovation Lab and USC Games; Bruce Hack, Founder and CRO OF BLH Venture LLC; Eric Hui, ADVISORS LLC; Alan Lewis, Vice President of Communications for Companies and Public Affairs on Take-Two Interactive Program; Stephanie Lu, Vice President of Emerging Programs at Dalio Charitable; Amy Morahami, co -founder of Dreamhaven; Stan Pierre Lewis, President and CEO of the Entertainment Programs Association (ESA).
“As societies and organizations change around the world at an unprecedented rate, change games are needed more than ever. We stand at the intersection of creativity and purpose, clear about the creation of unique and storytelling in games to enhance sympathy and inspire the next generation of change makers.” Individually, each of our board members worked to enable others through the power of play, not only as its entertainment, but for education, entrepreneurship, and global progress. Collectively, our board of directors experience through marketing, politics and charitable work enhances our ability to collect innovative partnerships and expand our impact on new meaningful ways.
This strategic expansion in the field of management comes as the games of change expands its global presence, which includes the scaling of leading initiatives such as the G4C students challenge that reaches students in 76 countries, the annual G4C festival in New York City, which holds thousands of all over the world, the summit of games and SDG in bridges that work on the business industry in the field of global development.
“Games of change continue to address complex problems, and we are growing with the Board of Directors with more than creative problems,” Liu Olype, Games for Change Chair, said in a statement. “For 25 years in the game industry, I have seen how to games can turn life, and how institutions can have a great impact when a deliberate and emotional leadership team leads to such one. This expanded council combines strategic vision, various experience, and a bold vision that will accelerate the next chapter of the global influence of change.”
Since 2004, Games for Change (G4C) enabled creators and innovators to lead change in the real world, using overwhelming games and media that help people learn, improve their societies, and contribute to making the world a better place. G4C partners with technology and games companies, non -profit organizations, institutions, and government agencies to operate events with global levels, public corridors, design challenges, and youth programs. G4C supports a global community of gaming developers using games to face the real world challenges, from human conflicts to climate change and education.
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