The sea sword is what happens when Matt Nava returns to the shadow of the trip

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Sea sword It is a game of giving up. Its main mechanics include browsing through the vast desert dunes on a thin blade, cutting through sparkling sand and expanding the scope of the ancient towers in seeking to discover the secrets of civilizations in the past. He plays better when you forget the controls completely, only give up to slow physics and let your small personality flow. With enough exploration, you will naturally discover incandescent celestial bodies and bright golden gemstones, and the sand will turn into clear, clear seas with fish swimming in the air, and sculpting wet paths across dirt. Your personality, which wears a flowing eurality and a golden mask, rides the orange hills and blue waves with the same easy sports, and immediately interact with all inputs on the console.

Ship the jump, then complete the sick tricks with a few fast inputs, or launch a bubble of the audio energy to destroy nearby vases, and detect parts of the currency in the broken pieces. The protagonist moves in any direction you push, and stops immediately when the analog stick leaves. There are giant grinding chains, the ability to wake in some areas, and half tubes are generously around the environments. It demands control of appearing when I got to know the ability for the first time, but the text fades quickly and left alone in the desert. There are no freedom points in Sea swordBut the environment tells a clear story, which invites you to solve puzzles in the mysterious temples that are divided into the scene. Look for the glowing celestial bodies on the roofs of the homes and hide the secret corridors to cancel the security secrets, and open new areas.

I played about 20 minutes from Sea sword In Summer Game Fest, but I wanted to browse the sand dunes for a longer period. It is the type of game that makes the real world fade, regardless of how chaos or intervention of your direct surroundings. It is based on rhythm and feelings, and encourages the state of contemplative flow from its first frames. Learn controls and then forget them; Play with pure intuition and will likely be the right step.

“The game revolves around surfing, and it really relates to the process of learning surfing and rest with surfing, then trying things that exceed your capabilities a little, failure, then discover and achieve them actually,” said Saif Al -Muda’ari Maritime Matt Nava that Engdget on SGF floor. In this process, you realize that surfing revolves around harnessing the strength of something greater than yourself. You do not wander – the waves take you. The blessed camera, the little character; in a lot of games, it is right in the character, because the character is the one that focuses constantly.

Nava is the creative director and co -founder of Giant Squid, the studio behind Bustle and Non -course. Even with these two successful matches under his belt, Nava is still known as the coach of a tripThe multiple -playing that struck the PlayStation 3 in 2012.a trip-Like games with giant squid, and ” Bustle and Non -course Both have a distinctive visual seal, they are the opposite a trip In many ways. where a trip He was appointed in a dry scene, the desert, follow -up to Nava, BustleIt happened in an underwater world. after that, Non -course It was mostly green, not dusty orange.

Sea swordSea sword

Giant squid

with Sea swordNava Turk. He dropped all the prior perceptions of what it should make and mentally Damn it. Finally, he allowed himself to show the game that came to him naturally.

“In this game, it takes a large extent, accepts and announces that this is me,” Nava said. “I did a trip. I do Orange again. And I will return to the desert because I have more ideas that we could not do in that game … It seems as if I had lived in my shadow for a long time in a strange way. It is like, why do I do that? I must only be from I and I continue to explore art that is artistic. “

Sea sword It is a specific and private game, and although it is present in an orange desert, it does not feel a trip. The game also includes music by Austin WinteriThe composer nominated for my crime behind a tripand Bustle and Non -course. Together, NAVA and Wintory form a huge basis.

“Many video games results are making a musical path for the region,” Nava said. “If you are in the city, you hear the city’s music, then it is repeated only. But this is not how it works here. Music is progressing with your story, it reflects where You In your adventure in surfing, what you learn how, to what extent your personality went on the arc of the character. And so is the place where the music a Video game Like we must have. “

While we talked to Nava, someone sat to play Sea sword On a close screen, and when I took a look at what he threw, I saw that they were moving in an area that I did not find in my bribe. The giant animal skeleton was half paid in the sand, and bright white vertebrae scattered with gold kneeling stones to collect the player. There are a lot of secrets in Sea swordLi Nava. The best way to find them is just giving up and playing.

Sea sword It is scheduled to strike PlayStation 5and steam and Epic Games Store On August 19.



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