Torment It is a very different game from Eternal deathThe latest input of Mainline in the ID DMON-Software series. While the killer is in Eternity It was a high -jumping Parkor Park, railway swinging, and Slayer in Torment It moves like bulls on ice on ice, heavy, meat, but incredibly graceful. It is a good feeling, and perhaps most importantly, he is fine.
Developers I explained this That their goal is with Dark ages It is the simulation of origin death More than her recent repetitions, focusing on building a brief combat ring and making the killer feel like a live monster truck, instead of Ferrari. After 12 hours with the game, I can say they did it precisely, in addition to making everything around the killer about 666 percent more than ever. Torment It is an exciting return to form and a tremendous development of the type definition chain.
Torment It looks like a game of death in ancient school in terms of fighting, soundtrack and comprehensive vitality of the siphon, but it offers new elements, including the shield shield with shaving, playing mechanical and dragon mechanical, detailed difficulties, and extensive sand maps. I am currently in Chapter 12 of 22, I have completely filled my weapon wheel, solved multiple statistics, and solve a handful of puzzles, and unpleasant shield bars, which played two katteen twice. At this point, I can feel the game in my bones, and even with modern touches, it is familiar and attractive.
The Shield is the most obvious addition to the fighting episode and is an essential element in each meeting, allowing the fierce to prevent, Barry, rushing forward and throwing it as a giant publication. There are dozens of Satan types, each of which has their movement and weaknesses, and the saw shelter interacts with unique ways. Some enemies are shooting on glowing red or green projectiles, and they fill green with the shield that brings it back to the attacker, and deals with piles of damage. Throwing a saw shield like Pomerang sends it to cut it through the legions of the main ghoul, arrest them on the way there and return. Or, only merges and stems into the body of medium -sized monsters, and interrupts their attacks until you remember it. It can also destroy a shield of lead and evaporates whole groups of infantry hiding behind their hot shields. You can lock most of the enemies with the shield, then press the attack button to rush forward or amazing, or the target Satan explosion and his near friends. In addition to working as a cross -map, SHIELD SAM is very important in landing the middle weapons, which compels them to place their rifles and make environmentally environmentally cigarette attacks.
The shield, heavy and dangerous, quickly saw the natural killer’s companion, continuously with glove or fighting weapons, it is a deadly power. There are 10 main rifles for the early shots of Dark agesI thought that the slope would be my favorite jungle because it looks like a powerful tool for controlling the crowd and had an actual human skull in the middle-but as it turned out, the weapon is my favorite weapon. It calls heavy metal ball on a chain and deals with great damage with each blow, and I love that demons can also be killed while retreating. There are upgrade trees for each weapon, as well as a group of Ronio shield to cancel the lock. Allow me to put it in this way: None of the guns in Darkness Ages are under strength. Do not hesitate to choose your favorite and go to everything.
Slayer weapons and attacks are denying, building a complex rhythm from Parrying, re -setting, shields and shooting. The battlefields are scattered with glowing piles of ammunition, health and observers, and the voices that accompany their capture are charmingly familiar. These elements come out of the demons because they cause damage, and keep you almost almost, even when the enemies surrounded. There are complete levels built of uncompromising fighting, with large -scale battles in every angle and sound of demonic ears, constantly frequent across arid lands. Slayer feels like a tank made of pure muscles, but it runs and evades attacks like a quarter of its size, the mixture of weight and response is correct. Slayer is a weapon bleeding and breathing and in Dark agesHe really feels like that.
However, if you feel less than a god, you can fix it. Dark ages It provides a detailed slide in difficulty that allows you to adjust the procedure directly from the temporary suspension menu. There are four difficulty settings-ambitious killer, hurting me a lot, extremely nightmare violence-and from there, 10 elements of control, such as enemy aggression, the size of the Bari window, the speed of the enemy shell and the duration of astonishment.
I started to put Hurt Me Plant and quickly found it very easy, so I shocked my experience until super violence. In the end, I hit a wall with one battle that I could not overcome, and I was about to be totally frustrated. I didn’t want to lose the tension that I had enjoyed a lot until that moment, so I left the main difficulty in a situation alone, and it increased a little of the damage and effectiveness of resources. This was just enough to push me over the edge, and slide again to the flow of Satan, and I felt as though it was tucked again. with Dark agesID Software built a deliberate and rich allocation system, a life quality feature that I can see is repeated in other similar games. And remember that it works in both directions – in addition to making the battles easier, it can turn any battle into a huge hell. You know, for fun.
Dark ages It is the largest DOOM game that made it ever, and it is also the most amazing. During the first 12 hours alone, castles in the Middle Ages that overlook the destroyed kingdoms, underwater areas, floating ships made of giant bones, and of course, huge lands of hell, covered with exciting growth, intestinal, gothic stroke and fire pillars. There is a handful of hidden secrets at each level, and the terrain exploring is part of the game like playing the devil, a feature that I enjoy greatly. Laters’ characters also: There is a strange koro that resembles the marshmallow and the floating workforce and designed; King Novik wears a heavy shield everywhere except for his extended story and ABS; And Prince Ahzrak, an ambitious demon that has a pale face, a slender pods and a red, with high games (a look that I would like to see repeated on DragolaIn reality). Classic enemies, who were updated but ever, are happy to see both vision and killing.
As much as I saw that, the story is amazing and amazingly sympathetic, with a lot of high -risk tasks and clear final villain. I am already keen on our final confrontation, which I will take as a good sign.
There are two new elements in Dark ages I haven’t discussed it yet, although they were literally huge: Titan and the dragon. Only at some levels, you can control the murderer the size of the mechanical to fight the giant demons, and you are able separately to jump over a vicious, shown with the shield and flew across the sky. These moments are enjoyable and provide a short break from a standard hunting, but to a large extent, I don’t think they are necessary. When I think about my time with Dark ages To date, I tend to forget Titan and the dragon. She has simply overshadowed the contentment and strategy in playing for another, as well as the allocation layers and all the demonic beauty shown. I am not angry that I can try a mechanic and a dragon ride in the latest DOOM game, but I am a kind of Majesty Around it.
Dark ages Stowed in the blood and beautiful. Although some of its biggest new elements are actually less convenient, the game’s focus on clear fighting, customization and Shield Thield makes it a good round across the intestine. Dark ages It is a bright point in the history of death.
Torment You will click on the PC, PlayStation 5 and Xbox Series X/S on May 15.
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