The typical Jogo Gamer doubles on UEFN maps with Rhq Creative

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JogoStudio game that the famous creator started TypicalThe Unreal Editor of Fortnite (UEFN) games through the acquisition Rhq creative.

The typical player, his real name Andrely, has more than 30 million followers because people like to watch him playing Fortnite. But two years ago, via the line and began making games via EPIC Games for the content created by the user on UEFN. He built the work of a team of 20 people, and their maps have gave birth to more than 400 million plays. This has turned into real work.

This is why Jogo bought RHQ Creative, which is UEFN training creator with 20 million map visits and 200 million hours of play time. The idea is to launch the “Pro” line of maps in Fortnite, where RHQ is run by another Fortnite star, Quinn Gannon, also known as Richhomiequinn (connection). Gannon has more than 500,000 followers, and has also been able to gain the life of the Pro Fortnite player.

“We are very excited to bring Rhq Creative and Quinn to Jogo,” said Riblo, CEO of Jogo, in an exclusive interview with Gamesbeat. “We only see Fortnite in the future, especially in the competitive field, as a very stable and wonderful rule. So far, Jogo Maps have mostly unofficial maps, with some competitiveness for them. But we are mostly, we really understand the space and understand that experts have mostly to ourselves in a competitive place.

Jogo and Rhq Creative cooperated.

“The welcome to Quinn and Rhq Team Onoard is a big victory,” said Ribello, known as Gamer, said, one of the most famous characters in Fortnite. “Not only because it is the creator of a veteran map and a professional competitor, but because it understands what it takes to design for a different type of players. This deal opens a completely new lane for Jojo, and it is just a beginning.”

“We are in a strong position to continue to grow, continue to invest, and continue to build experiences that meet the players wherever they are. Whether you are logging in the first time or grinding the following Fans, Jogo will be all of this.”

This is one of the first studio acquisitions in UEFN, and RHQ Creative will bring a few people to Jogo team with a specialized focus on building skills and competitive training maps for ambitious professional players.

Richomiequinn got a careful monitoring of competitive training maps designed, and has been improved for repetition, improvement and fun. Jogo is expected to be able to accelerate the growth of the RHQ Creative map by combining the creative and quality publication of Jogo.

“I was a professional player in Fortnite. I have been competing in Fortnite since 2019 and I was one of the best players in my area, and I was also able to build a society through training and help in developing players,” Queen said in an interview. “When I ended up entering UEFN, I have developed maps I can train on while also helping to teach new players.”

The creator is concerned by paying UEFN.
The creator is concerned by paying UEFN.

Quinn trained Rebelo in a single championship a few years ago. They ended up playing diodes together, and they developed friendship – and competed in dangerous tournaments. They tried to develop their experience in a variety of fields, and they do the same maps of Fortnite.

“We want to make sure to provide the largest value for the player,” said Rebello.

Chad Tawar, Jogo Operations Manager, said in an interview with Gamesbeat, that Jogo Maps had more than 400 million plays. Jogo has made about ten maps, while Rhq has 11 maps. Some of these maps may take a few days to create them, but others may take more than six months.

He said: “If we are not older, we are one of the best studios in space, and another studio is important. This indicates the growth of a strong UEFN space.”

Mustard includes a million followers, but he admits that he cannot compete at the same level of Gannon and Rebello. But he gets joy from building new maps.

“If you are trying to play against them, I will not be able to move.” But I can enter and build some wonderful experience, which is really enjoyable. “

As the typical Gamer, Rebelo began making educational videos for Red Dead Redemption again in 2009. He started getting hundreds of thousands of views, and now it seems that he has reached a complete circle, because doing training maps for players is supposed to help them learn how to play the game.

Ganon loves to play, but when he came to UEFN, he got a lot of satisfaction with helping others to develop their skills.

He said, “I love to be part of their journey.”

The future of the game development

Jogo Game's Game is the new IP address for UEFN Studio Building Ugc.
From left to right: The Jogo Co Chad Mustard, CEO of Andre “Gamer Gamer”, and CTO Mark Price.

The typical Gamer wants to build the future development of the game, which includes each type of players, from explorers to elite mills. The acquisition process adds the experience of immediate training, maps performance data, and design allergy that is caught to a professional or supportive player as it is expanded to this competitive type.

The conditions of the deal were not revealed. But a source familiar with the matter said that the deal is of about $ 500,000. The acquisition is buys full ownership of RHQ’s current map and welcomes a team of three members of the team, along with a list of more than ten contractors, all of whom will contribute directly to the development and refinement of the new catalog in Pro Division.

In addition to informal experiences with wide questionnaire with creative figures and indigenous traditions, this competitive type provides a concentrated entry into the unique and intentional player base that provides a stable and reliable time.

The advertisement is in line with the development of personal Gamer. After years of controlling the content, he enters the competitive scene and invests in tools to bring his community with him. It was timed to the typical Gamer in the Fnces PRO-Aam on May 10, and it will first make the newly acquired maps, and he called the fans to train with him with the next semester of the studio.

Fortnite pays a lot of money to creators.
Fortnite pays a lot of money to creators.

The acquisition was mediateed by Nick Proteman, SVP in Night Media, a talent agency. This deal is not sponsored, supported or managed by epic games. However, epic games sent a quotation about the activity of the deal.

“It is inspiring to see Fortnite’s creators in investing themselves, but also in the Fortnite ecosystem,” Saksar Pearson, Epic Games Vice President, said in a statement. “UEFN has grown quickly, as well as you have creators who continue to draw their success by building experiences that resonate with players of all kinds and interests.”

Fortnite’s creative numbers were high, and Jogo believes that it may be stronger than Fortnite Battle Royale at some point.

“We have seen a lot of UGC societies like Roblox, Minecraft. They continue to release it completely, and Fennetta is not different. Fortnite will also return to the mobile phone, which is huge, such something that really harms Fortnite in terms of total players’ base compared to a platform like Roblox. So until they see all these users, this is great, ”he said.”

While the expansion of Roblox may be logical at some point, the company focuses on Fortnite at the present time. RHQ and Jogo began building maps in 2023, but they were running without stopping.

Ganon said: “It seems that the storm has passed,” Ganon said.



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